Fixes #15416 - "The deleted nodes are hanging in the inspector."

This commit is contained in:
Blazej Floch
2018-01-08 00:50:51 -05:00
parent 37ca542d2b
commit 9d3eb3d2b0
4 changed files with 19 additions and 8 deletions

View File

@@ -38,7 +38,7 @@
#include "project_settings.h"
#include "scene/resources/packed_scene.h"
void EditorHistory::_cleanup_history() {
void EditorHistory::cleanup_history() {
for (int i = 0; i < history.size(); i++) {
@@ -48,8 +48,14 @@ void EditorHistory::_cleanup_history() {
if (!history[i].path[j].ref.is_null())
continue;
if (ObjectDB::get_instance(history[i].path[j].object))
continue; //has isntance, try next
Object *obj = ObjectDB::get_instance(history[i].path[j].object);
if (obj) {
Node *n = Object::cast_to<Node>(obj);
if (n && n->is_inside_tree())
continue;
if (!n) // Possibly still alive
continue;
}
if (j <= history[i].level) {
//before or equal level, complete fail
@@ -152,7 +158,7 @@ bool EditorHistory::is_at_end() const {
bool EditorHistory::next() {
_cleanup_history();
cleanup_history();
if ((current + 1) < history.size())
current++;
@@ -164,7 +170,7 @@ bool EditorHistory::next() {
bool EditorHistory::previous() {
_cleanup_history();
cleanup_history();
if (current > 0)
current--;