mirror of
https://github.com/godotengine/godot.git
synced 2026-01-05 06:11:29 +03:00
Embedding game process in editor
This commit is contained in:
@@ -1025,11 +1025,11 @@ void DisplayServerWeb::_dispatch_input_event(const Ref<InputEvent> &p_event) {
|
||||
}
|
||||
}
|
||||
|
||||
DisplayServer *DisplayServerWeb::create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Context p_context, Error &r_error) {
|
||||
return memnew(DisplayServerWeb(p_rendering_driver, p_window_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, p_context, r_error));
|
||||
DisplayServer *DisplayServerWeb::create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error) {
|
||||
return memnew(DisplayServerWeb(p_rendering_driver, p_window_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, p_context, p_parent_window, r_error));
|
||||
}
|
||||
|
||||
DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Context p_context, Error &r_error) {
|
||||
DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error) {
|
||||
r_error = OK; // Always succeeds for now.
|
||||
|
||||
tts = GLOBAL_GET("audio/general/text_to_speech");
|
||||
|
||||
Reference in New Issue
Block a user