diff --git a/doc/classes/RibbonTrailMesh.xml b/doc/classes/RibbonTrailMesh.xml
index db5c8d097c6..c0495703100 100644
--- a/doc/classes/RibbonTrailMesh.xml
+++ b/doc/classes/RibbonTrailMesh.xml
@@ -1,29 +1,42 @@
+ Represents a straight ribbon-shaped [PrimitiveMesh] with variable width.
+ [RibbonTrailMesh] represents a straight ribbon-shaped mesh with variable width. The ribbon is composed of a number of flat or cross-shaped sections, each with the same [member section_length] and number of [member section_segments]. A [member curve] is sampled along the total length of the ribbon, meaning that the curve determines the size of the ribbon along its length.
+ This primitive mesh is usually used for particle trails.
+ $DOCS_URL/tutorials/3d/particles/trails.html
+ $DOCS_URL/tutorials/3d/particles/index.html
+ Determines the size of the ribbon along its length. The size of a particular section segment is obtained by multiplying the baseline [member size] by the value of this curve at the given distance. For values smaller than [code]0[/code], the faces will be inverted.
+ The length of a section of the ribbon.
+ The number of segments in a section. The [member curve] is sampled on each segment to determine its size. Higher values result in a more detailed ribbon at the cost of performance.
+ The total number of sections on the ribbon.
+ Determines the shape of the ribbon.
+ The baseline size of the ribbon. The size of a particular section segment is obtained by multiplying this size by the value of the [member curve] at the given distance.
+ Gives the mesh a single flat face.
+ Gives the mesh two perpendicular flat faces, making a cross shape.
diff --git a/doc/classes/TubeTrailMesh.xml b/doc/classes/TubeTrailMesh.xml
index aa238af782f..e6d446bd60e 100644
--- a/doc/classes/TubeTrailMesh.xml
+++ b/doc/classes/TubeTrailMesh.xml
@@ -1,10 +1,15 @@
+ Represents a straight tube-shaped [PrimitiveMesh] with variable width.
+ [TubeTrailMesh] represents a straight tube-shaped mesh with variable width. The tube is composed of a number of cylindrical sections, each with the same [member section_length] and number of [member section_rings]. A [member curve] is sampled along the total length of the tube, meaning that the curve determines the radius of the tube along its length.
+ This primitive mesh is usually used for particle trails.
+ $DOCS_URL/tutorials/3d/particles/trails.html
+ $DOCS_URL/tutorials/3d/particles/index.html
@@ -14,16 +19,22 @@
If [code]true[/code], generates a cap at the top of the tube. This can be set to [code]false[/code] to speed up generation and rendering when the cap is never seen by the camera.
+ Determines the radius of the tube along its length. The radius of a particular section ring is obtained by multiplying the baseline [member radius] by the value of this curve at the given distance. For values smaller than [code]0[/code], the faces will be inverted.
+ The number of sides on the tube. For example, a value of [code]5[/code] means the tube will be pentagonal. Higher values result in a more detailed tube at the cost of performance.
+ The baseline radius of the tube. The radius of a particular section ring is obtained by multiplying this radius by the value of the [member curve] at the given distance.
+ The length of a section of the tube.
+ The number of rings in a section. The [member curve] is sampled on each ring to determine its radius. Higher values result in a more detailed tube at the cost of performance.
+ The total number of sections on the tube.