Fix use of unitialized variables

The second in my quest to make Godot 3.x compile with -Werror on GCC7
This commit is contained in:
Hein-Pieter van Braam
2017-09-01 22:33:39 +02:00
parent dac150108a
commit 9c63ab99f0
38 changed files with 129 additions and 86 deletions

View File

@@ -60,9 +60,13 @@ class VMap {
int low = 0;
int high = _data.size() - 1;
int middle;
const _Pair *a = &_data[0];
int middle = 0;
#if DEBUG_ENABLED
if (low > high)
ERR_PRINT("low > high, this may be a bug");
#endif
while (low <= high) {
middle = (low + high) / 2;