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More visual script work
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
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@@ -193,6 +193,9 @@ void GraphEdit::_graph_node_raised(Node* p_gn) {
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GraphNode *gn=p_gn->cast_to<GraphNode>();
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ERR_FAIL_COND(!gn);
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gn->raise();
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if (gn->is_comment()) {
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move_child(gn,0);
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}
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top_layer->raise();
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emit_signal("node_selected",p_gn);
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@@ -261,6 +264,7 @@ void GraphEdit::_notification(int p_what) {
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}
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if (p_what==NOTIFICATION_DRAW) {
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draw_style_box( get_stylebox("bg"),Rect2(Point2(),get_size()) );
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VS::get_singleton()->canvas_item_set_clip(get_canvas_item(),true);
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@@ -712,6 +716,10 @@ void GraphEdit::_top_layer_draw() {
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col.g+=0.4;
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col.b+=0.4;
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}
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if (!connecting_out) {
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SWAP(pos,topos);
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}
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_draw_cos_line(top_layer,pos,topos,col,col);
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}
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@@ -856,6 +864,10 @@ void GraphEdit::_input_event(const InputEvent& p_ev) {
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gn=get_child(i)->cast_to<GraphNode>();
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if (gn) {
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if (gn->is_resizing())
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continue;
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Rect2 r = gn->get_rect();
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r.size*=zoom;
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if (r.has_point(get_local_mouse_pos()))
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