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InputEvent: Renamed "pos" property to "position"
Make the naming consistent with other classes.
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@@ -74,7 +74,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
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Vector2 gpoint = mb->get_pos();
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Vector2 gpoint = mb->get_position();
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Vector2 cpoint =
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!mb->get_alt() ?
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canvas_item_editor->snap_point(xform.affine_inverse().xform(gpoint)) :
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@@ -431,7 +431,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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if (action != ACTION_NONE) {
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// Handle point/control movement.
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Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
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Vector2 gpoint = mm->get_pos();
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Vector2 gpoint = mm->get_position();
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Vector2 cpoint =
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!mm->get_alt() ?
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canvas_item_editor->snap_point(xform.affine_inverse().xform(gpoint)) :
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