InputEvent: Renamed "pos" property to "position"

Make the naming consistent with other classes.
This commit is contained in:
Andreas Haas
2017-06-03 10:54:24 +02:00
parent 5a6d4971e1
commit 9bc5348961
51 changed files with 282 additions and 282 deletions

View File

@@ -1900,13 +1900,13 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
Point2 mpos = mb->get_pos() - ofs;
Point2 mpos = mb->get_position() - ofs;
if (selection.size() == 0) {
// Auto-select on right-click if nothing is selected
// Note: This code is pretty much duplicated from the left click code,
// both codes could be moved into a function to avoid the duplicated code.
Point2 mpos = mb->get_pos() - ofs;
Point2 mpos = mb->get_position() - ofs;
if (mpos.y < h) {
return;
@@ -1951,7 +1951,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
if (key == -1) {
click.click = ClickOver::CLICK_SELECT_KEYS;
click.at = mb->get_pos();
click.at = mb->get_position();
click.to = click.at;
click.shift = mb->get_shift();
selected_track = idx;
@@ -1974,7 +1974,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
selection.insert(sk, ki);
click.click = ClickOver::CLICK_MOVE_KEYS;
click.at = mb->get_pos();
click.at = mb->get_position();
click.to = click.at;
update();
selected_track = idx;
@@ -2009,14 +2009,14 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
if (mb->is_pressed()) {
Point2 mpos = mb->get_pos() - ofs;
Point2 mpos = mb->get_position() - ofs;
if (mpos.y < h) {
if (mpos.x < name_limit && mpos.x > (name_limit - hsep - hsize_icon->get_width())) {
click.click = ClickOver::CLICK_RESIZE_NAMES;
click.at = mb->get_pos();
click.at = mb->get_position();
click.to = click.at;
click.at.y = name_limit;
}
@@ -2035,7 +2035,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
pos = animation->get_length();
timeline_pos = pos;
click.click = ClickOver::CLICK_DRAG_TIMELINE;
click.at = mb->get_pos();
click.at = mb->get_position();
click.to = click.at;
emit_signal("timeline_changed", pos, false);
}
@@ -2055,7 +2055,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
if (mpos.x >= name_limit && mpos.x < settings_limit) {
click.click = ClickOver::CLICK_SELECT_KEYS;
click.at = mb->get_pos();
click.at = mb->get_position();
click.to = click.at;
//drag select region
}
@@ -2115,7 +2115,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
if (key == -1) {
click.click = ClickOver::CLICK_SELECT_KEYS;
click.at = mb->get_pos();
click.at = mb->get_position();
click.to = click.at;
click.shift = mb->get_shift();
selected_track = idx;
@@ -2138,7 +2138,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
selection.insert(sk, ki);
click.click = ClickOver::CLICK_MOVE_KEYS;
click.at = mb->get_pos();
click.at = mb->get_position();
click.to = click.at;
update();
selected_track = idx;
@@ -2601,7 +2601,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
float clickp = click.at.x - ofs.x;
float dif = base - clickp;
float target = mm->get_pos().x + dif - ofs.x;
float target = mm->get_position().x + dif - ofs.x;
float ratio = target / settings_limit;
@@ -2615,7 +2615,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
} break;
case ClickOver::CLICK_DRAG_TIMELINE: {
Point2 mpos = mm->get_pos() - ofs;
Point2 mpos = mm->get_position() - ofs;
/*
if (mpos.x<name_limit)
mpos.x=name_limit;
@@ -2646,7 +2646,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
} break;
case ClickOver::CLICK_SELECT_KEYS: {
click.to = mm->get_pos();
click.to = mm->get_position();
if (click.to.y < h && click.at.y > h && mm->get_relative().y < 0) {
float prev = v_scroll->get_value();
@@ -2665,7 +2665,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
} break;
case ClickOver::CLICK_MOVE_KEYS: {
click.to = mm->get_pos();
click.to = mm->get_position();
} break;
default: {}
}
@@ -2680,7 +2680,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
if (mm->get_button_mask() == 0) {
Point2 mpos = mm->get_pos() - ofs;
Point2 mpos = mm->get_position() - ofs;
if (mpos.y < h) {
#if 0