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Add static methods to create RayQueryParameters
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@@ -8,6 +8,22 @@
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="create" qualifiers="static">
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<return type="PhysicsRayQueryParameters3D" />
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<argument index="0" name="from" type="Vector3" />
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<argument index="1" name="to" type="Vector3" />
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<argument index="2" name="collision_mask" type="int" default="4294967295" />
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<argument index="3" name="exclude" type="Array" default="[]" />
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<description>
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Returns a new, pre-configured [PhysicsRayQueryParameters3D] object. Use it to quickly create query parameters using the most common options.
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[codeblock]
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var query = PhysicsRayQueryParameters3D.create(position, position + Vector3(0, -10, 0))
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var collision = get_world_3d().direct_space_state.intersect_ray(query)
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[/codeblock]
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</description>
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</method>
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</methods>
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<members>
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<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
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If [code]true[/code], the query will take [Area3D]s into account.
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