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Modernize Thread
- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow)
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@@ -53,7 +53,7 @@ class PhysicsServer2DWrapMT : public PhysicsServer2D {
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Thread::ID server_thread;
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Thread::ID main_thread;
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volatile bool exit;
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Thread *thread;
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Thread thread;
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volatile bool step_thread_up;
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bool create_thread;
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