mirror of
https://github.com/godotengine/godot.git
synced 2026-01-06 10:11:57 +03:00
Commit other files changed by file_format.sh
This commit is contained in:
@@ -48,8 +48,8 @@ after_build:
|
|||||||
- cd bin
|
- cd bin
|
||||||
- mv godot.windows.opt.tools.64.exe godot_%APPVEYOR_REPO_BRANCH%-%VERSION_HASH%_win64.exe
|
- mv godot.windows.opt.tools.64.exe godot_%APPVEYOR_REPO_BRANCH%-%VERSION_HASH%_win64.exe
|
||||||
- 7z a -mx9 godot_%APPVEYOR_REPO_BRANCH%-%VERSION_HASH%_win64.zip *.exe
|
- 7z a -mx9 godot_%APPVEYOR_REPO_BRANCH%-%VERSION_HASH%_win64.zip *.exe
|
||||||
|
|
||||||
artifacts:
|
artifacts:
|
||||||
- path: bin/godot_${APPVEYOR_REPO_BRANCH}-${VERSION_HASH}_win64.zip
|
- path: bin/godot_${APPVEYOR_REPO_BRANCH}-${VERSION_HASH}_win64.zip
|
||||||
name: Win64 release_debug editor build
|
name: Win64 release_debug editor build
|
||||||
type: zip
|
type: zip
|
||||||
|
|||||||
8
.github/workflows/main.yml
vendored
8
.github/workflows/main.yml
vendored
@@ -44,9 +44,9 @@ jobs:
|
|||||||
uses: actions/setup-python@v2
|
uses: actions/setup-python@v2
|
||||||
with:
|
with:
|
||||||
# Semantic version range syntax or exact version of a Python version
|
# Semantic version range syntax or exact version of a Python version
|
||||||
python-version: '3.x'
|
python-version: '3.x'
|
||||||
# Optional - x64 or x86 architecture, defaults to x64
|
# Optional - x64 or x86 architecture, defaults to x64
|
||||||
architecture: 'x64'
|
architecture: 'x64'
|
||||||
|
|
||||||
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
|
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
|
||||||
- name: Configuring Python packages
|
- name: Configuring Python packages
|
||||||
@@ -99,9 +99,9 @@ jobs:
|
|||||||
uses: actions/setup-python@v2
|
uses: actions/setup-python@v2
|
||||||
with:
|
with:
|
||||||
# Semantic version range syntax or exact version of a Python version
|
# Semantic version range syntax or exact version of a Python version
|
||||||
python-version: '3.x'
|
python-version: '3.x'
|
||||||
# Optional - x64 or x86 architecture, defaults to x64
|
# Optional - x64 or x86 architecture, defaults to x64
|
||||||
architecture: 'x64'
|
architecture: 'x64'
|
||||||
|
|
||||||
# You can test your matrix by printing the current Python version
|
# You can test your matrix by printing the current Python version
|
||||||
- name: Configuring Python packages
|
- name: Configuring Python packages
|
||||||
|
|||||||
@@ -48,7 +48,7 @@
|
|||||||
*
|
*
|
||||||
* Only used keys and values are constructed. For free positions there's space
|
* Only used keys and values are constructed. For free positions there's space
|
||||||
* in the arrays for each, but that memory is kept uninitialized.
|
* in the arrays for each, but that memory is kept uninitialized.
|
||||||
*
|
*
|
||||||
* The assignment operator copy the pairs from one map to the other.
|
* The assignment operator copy the pairs from one map to the other.
|
||||||
*/
|
*/
|
||||||
template <class TKey, class TValue,
|
template <class TKey, class TValue,
|
||||||
|
|||||||
@@ -227,10 +227,10 @@
|
|||||||
<description>
|
<description>
|
||||||
Returns [code]true[/code] if the array contains the given value.
|
Returns [code]true[/code] if the array contains the given value.
|
||||||
[codeblock]
|
[codeblock]
|
||||||
["inside", 7].has("inside") == true
|
print(["inside", 7].has("inside")) # True
|
||||||
["inside", 7].has("outside") == false
|
print(["inside", 7].has("outside")) # False
|
||||||
["inside", 7].has(7) == true
|
print(["inside", 7].has(7)) # True
|
||||||
["inside", 7].has("7") == false
|
print(["inside", 7].has("7")) # False
|
||||||
[/codeblock]
|
[/codeblock]
|
||||||
[b]Note:[/b] This is equivalent to using the [code]in[/code] operator as follows:
|
[b]Note:[/b] This is equivalent to using the [code]in[/code] operator as follows:
|
||||||
[codeblock]
|
[codeblock]
|
||||||
|
|||||||
@@ -17,7 +17,7 @@
|
|||||||
<argument index="0" name="type" type="int" enum="Decal.DecalTexture">
|
<argument index="0" name="type" type="int" enum="Decal.DecalTexture">
|
||||||
</argument>
|
</argument>
|
||||||
<description>
|
<description>
|
||||||
Returns the [Texture2D] associated with the specified [enum DecalTexture]. This is a convenience method, in most cases you should access the texture directly.
|
Returns the [Texture2D] associated with the specified [enum DecalTexture]. This is a convenience method, in most cases you should access the texture directly.
|
||||||
For example, instead of [code]albedo_tex = $Decal.get_texture(Decal.TEXTURE_ALBEDO)[/code], use [code]albedo_tex = $Decal.texture_albedo[/code].
|
For example, instead of [code]albedo_tex = $Decal.get_texture(Decal.TEXTURE_ALBEDO)[/code], use [code]albedo_tex = $Decal.texture_albedo[/code].
|
||||||
One case where this is better than accessing the texture directly is when you want to copy one Decal's textures to another. For example:
|
One case where this is better than accessing the texture directly is when you want to copy one Decal's textures to another. For example:
|
||||||
[codeblock]
|
[codeblock]
|
||||||
@@ -34,7 +34,7 @@
|
|||||||
<argument index="1" name="texture" type="Texture2D">
|
<argument index="1" name="texture" type="Texture2D">
|
||||||
</argument>
|
</argument>
|
||||||
<description>
|
<description>
|
||||||
Sets the [Texture2D] associated with the specified [enum DecalTexture]. This is a convenience method, in most cases you should access the texture directly.
|
Sets the [Texture2D] associated with the specified [enum DecalTexture]. This is a convenience method, in most cases you should access the texture directly.
|
||||||
For example, instead of [code]$Decal.set_texture(Decal.TEXTURE_ALBEDO, albedo_tex)[/code], use [code]$Decal.texture_albedo = albedo_tex[/code].
|
For example, instead of [code]$Decal.set_texture(Decal.TEXTURE_ALBEDO, albedo_tex)[/code], use [code]$Decal.texture_albedo = albedo_tex[/code].
|
||||||
One case where this is better than accessing the texture directly is when you want to copy one Decal's textures to another. For example:
|
One case where this is better than accessing the texture directly is when you want to copy one Decal's textures to another. For example:
|
||||||
[codeblock]
|
[codeblock]
|
||||||
|
|||||||
@@ -16,7 +16,7 @@
|
|||||||
Represents the pressure the user puts on the pen. Ranges from [code]0.0[/code] to [code]1.0[/code].
|
Represents the pressure the user puts on the pen. Ranges from [code]0.0[/code] to [code]1.0[/code].
|
||||||
</member>
|
</member>
|
||||||
<member name="relative" type="Vector2" setter="set_relative" getter="get_relative" default="Vector2( 0, 0 )">
|
<member name="relative" type="Vector2" setter="set_relative" getter="get_relative" default="Vector2( 0, 0 )">
|
||||||
The mouse position relative to the previous position (position at the last frame).
|
The mouse position relative to the previous position (position at the last frame).
|
||||||
[b]Note:[/b] Since [InputEventMouseMotion] is only emitted when the mouse moves, the last event won't have a relative position of [code]Vector2(0, 0)[/code] when the user stops moving the mouse.
|
[b]Note:[/b] Since [InputEventMouseMotion] is only emitted when the mouse moves, the last event won't have a relative position of [code]Vector2(0, 0)[/code] when the user stops moving the mouse.
|
||||||
</member>
|
</member>
|
||||||
<member name="speed" type="Vector2" setter="set_speed" getter="get_speed" default="Vector2( 0, 0 )">
|
<member name="speed" type="Vector2" setter="set_speed" getter="get_speed" default="Vector2( 0, 0 )">
|
||||||
|
|||||||
@@ -104,7 +104,7 @@
|
|||||||
<description>
|
<description>
|
||||||
Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [KinematicBody2D] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.
|
Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [KinematicBody2D] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.
|
||||||
This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
|
This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
|
||||||
[code]linear_velocity[/code] is the velocity vector in pixels per second. Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity.
|
[code]linear_velocity[/code] is the velocity vector in pixels per second. Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity.
|
||||||
[code]up_direction[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games.
|
[code]up_direction[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games.
|
||||||
If [code]stop_on_slope[/code] is [code]true[/code], body will not slide on slopes when you include gravity in [code]linear_velocity[/code] and the body is standing still.
|
If [code]stop_on_slope[/code] is [code]true[/code], body will not slide on slopes when you include gravity in [code]linear_velocity[/code] and the body is standing still.
|
||||||
If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops.
|
If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops.
|
||||||
|
|||||||
@@ -106,7 +106,7 @@
|
|||||||
<description>
|
<description>
|
||||||
Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [KinematicBody3D] or [RigidBody3D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.
|
Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [KinematicBody3D] or [RigidBody3D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.
|
||||||
This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
|
This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
|
||||||
[code]linear_velocity[/code] is the velocity vector (typically meters per second). Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity.
|
[code]linear_velocity[/code] is the velocity vector (typically meters per second). Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity.
|
||||||
[code]up_direction[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector3(0, 0, 0)[/code], everything is considered a wall.
|
[code]up_direction[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector3(0, 0, 0)[/code], everything is considered a wall.
|
||||||
If [code]stop_on_slope[/code] is [code]true[/code], body will not slide on slopes when you include gravity in [code]linear_velocity[/code] and the body is standing still.
|
If [code]stop_on_slope[/code] is [code]true[/code], body will not slide on slopes when you include gravity in [code]linear_velocity[/code] and the body is standing still.
|
||||||
If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops.
|
If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops.
|
||||||
|
|||||||
@@ -44,7 +44,7 @@
|
|||||||
</return>
|
</return>
|
||||||
<description>
|
<description>
|
||||||
Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state.
|
Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state.
|
||||||
[b]Note:[/b] [code]enabled == true[/code] is not required for this to work.
|
[b]Note:[/b] [member enabled] does not need to be [code]true[/code] for this to work.
|
||||||
</description>
|
</description>
|
||||||
</method>
|
</method>
|
||||||
<method name="get_collider" qualifiers="const">
|
<method name="get_collider" qualifiers="const">
|
||||||
|
|||||||
@@ -45,7 +45,7 @@
|
|||||||
<description>
|
<description>
|
||||||
Updates the collision information for the ray.
|
Updates the collision information for the ray.
|
||||||
Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state.
|
Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state.
|
||||||
[b]Note:[/b] [code]enabled == true[/code] is not required for this to work.
|
[b]Note:[/b] [member enabled] does not need to be [code]true[/code] for this to work.
|
||||||
</description>
|
</description>
|
||||||
</method>
|
</method>
|
||||||
<method name="get_collider" qualifiers="const">
|
<method name="get_collider" qualifiers="const">
|
||||||
|
|||||||
@@ -102,9 +102,9 @@ bool test_add_remove() {
|
|||||||
a.connect_points(1, 3, true);
|
a.connect_points(1, 3, true);
|
||||||
a.connect_points(1, 4, false);
|
a.connect_points(1, 4, false);
|
||||||
|
|
||||||
ok = ok && (a.are_points_connected(2, 1) == true);
|
ok = ok && (a.are_points_connected(2, 1));
|
||||||
ok = ok && (a.are_points_connected(4, 1) == true);
|
ok = ok && (a.are_points_connected(4, 1));
|
||||||
ok = ok && (a.are_points_connected(2, 1, false) == true);
|
ok = ok && (a.are_points_connected(2, 1, false));
|
||||||
ok = ok && (a.are_points_connected(4, 1, false) == false);
|
ok = ok && (a.are_points_connected(4, 1, false) == false);
|
||||||
|
|
||||||
a.disconnect_points(1, 2, true);
|
a.disconnect_points(1, 2, true);
|
||||||
@@ -179,7 +179,7 @@ bool test_add_remove() {
|
|||||||
if (Math::rand() % 2 == 1) {
|
if (Math::rand() % 2 == 1) {
|
||||||
// Add a (possibly existing) directed edge and confirm connectivity
|
// Add a (possibly existing) directed edge and confirm connectivity
|
||||||
a.connect_points(u, v, false);
|
a.connect_points(u, v, false);
|
||||||
ok = ok && (a.are_points_connected(u, v, false) == true);
|
ok = ok && (a.are_points_connected(u, v, false));
|
||||||
} else {
|
} else {
|
||||||
// Remove a (possibly nonexistent) directed edge and confirm disconnectivity
|
// Remove a (possibly nonexistent) directed edge and confirm disconnectivity
|
||||||
a.disconnect_points(u, v, false);
|
a.disconnect_points(u, v, false);
|
||||||
|
|||||||
@@ -99,4 +99,4 @@
|
|||||||
"version" : 1,
|
"version" : 1,
|
||||||
"author" : "xcode"
|
"author" : "xcode"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
2
misc/dist/uwp_template/AppxManifest.xml
vendored
2
misc/dist/uwp_template/AppxManifest.xml
vendored
@@ -29,4 +29,4 @@
|
|||||||
<build:Metadata>
|
<build:Metadata>
|
||||||
<build:Item Name="GodotEngine" Version="$godot_version$" />
|
<build:Item Name="GodotEngine" Version="$godot_version$" />
|
||||||
</build:Metadata>
|
</build:Metadata>
|
||||||
</Package>
|
</Package>
|
||||||
|
|||||||
@@ -139,7 +139,7 @@ static String get_type_name(const PropertyInfo &info) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Some comparison helper functions we need
|
* Some comparison helper functions we need
|
||||||
*/
|
*/
|
||||||
|
|
||||||
struct MethodInfoComparator {
|
struct MethodInfoComparator {
|
||||||
|
|||||||
@@ -1963,7 +1963,7 @@ MonoObject *CSharpInstance::_internal_new_managed() {
|
|||||||
|
|
||||||
bool die = _unreference_owner_unsafe();
|
bool die = _unreference_owner_unsafe();
|
||||||
// Not ok for the owner to die here. If there is a situation where this can happen, it will be considered a bug.
|
// Not ok for the owner to die here. If there is a situation where this can happen, it will be considered a bug.
|
||||||
CRASH_COND(die == true);
|
CRASH_COND(die);
|
||||||
|
|
||||||
owner = nullptr;
|
owner = nullptr;
|
||||||
|
|
||||||
@@ -2298,7 +2298,7 @@ CSharpInstance::~CSharpInstance() {
|
|||||||
// Unreference the owner here, before the new "instance binding" references it.
|
// Unreference the owner here, before the new "instance binding" references it.
|
||||||
// Otherwise, the unsafe reference debug checks will incorrectly detect a bug.
|
// Otherwise, the unsafe reference debug checks will incorrectly detect a bug.
|
||||||
bool die = _unreference_owner_unsafe();
|
bool die = _unreference_owner_unsafe();
|
||||||
CRASH_COND(die == true); // `owner_keep_alive` holds a reference, so it can't die
|
CRASH_COND(die); // `owner_keep_alive` holds a reference, so it can't die
|
||||||
|
|
||||||
void *data = owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
|
void *data = owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
|
||||||
CRASH_COND(data == nullptr);
|
CRASH_COND(data == nullptr);
|
||||||
@@ -3136,7 +3136,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
|
|||||||
|
|
||||||
bool die = instance->_unreference_owner_unsafe();
|
bool die = instance->_unreference_owner_unsafe();
|
||||||
// Not ok for the owner to die here. If there is a situation where this can happen, it will be considered a bug.
|
// Not ok for the owner to die here. If there is a situation where this can happen, it will be considered a bug.
|
||||||
CRASH_COND(die == true);
|
CRASH_COND(die);
|
||||||
|
|
||||||
p_owner->set_script_instance(nullptr);
|
p_owner->set_script_instance(nullptr);
|
||||||
r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
|
r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
using System.Runtime.InteropServices.ComTypes;
|
using System.Runtime.InteropServices.ComTypes;
|
||||||
|
|||||||
@@ -162,4 +162,4 @@
|
|||||||
</LinearLayout>
|
</LinearLayout>
|
||||||
</LinearLayout>
|
</LinearLayout>
|
||||||
|
|
||||||
</LinearLayout>
|
</LinearLayout>
|
||||||
|
|||||||
@@ -105,4 +105,4 @@
|
|||||||
|
|
||||||
</RelativeLayout>
|
</RelativeLayout>
|
||||||
|
|
||||||
</LinearLayout>
|
</LinearLayout>
|
||||||
|
|||||||
@@ -2,4 +2,4 @@
|
|||||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||||
<background android:drawable="@mipmap/icon_background"/>
|
<background android:drawable="@mipmap/icon_background"/>
|
||||||
<foreground android:drawable="@mipmap/icon_foreground"/>
|
<foreground android:drawable="@mipmap/icon_foreground"/>
|
||||||
</adaptive-icon>
|
</adaptive-icon>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-ar</string>
|
<string name="godot_project_name_string">godot-project-name-ar</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-bg</string>
|
<string name="godot_project_name_string">godot-project-name-bg</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-ca</string>
|
<string name="godot_project_name_string">godot-project-name-ca</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-cs</string>
|
<string name="godot_project_name_string">godot-project-name-cs</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-da</string>
|
<string name="godot_project_name_string">godot-project-name-da</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-de</string>
|
<string name="godot_project_name_string">godot-project-name-de</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-el</string>
|
<string name="godot_project_name_string">godot-project-name-el</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-en</string>
|
<string name="godot_project_name_string">godot-project-name-en</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-es_ES</string>
|
<string name="godot_project_name_string">godot-project-name-es_ES</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-es</string>
|
<string name="godot_project_name_string">godot-project-name-es</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-fi</string>
|
<string name="godot_project_name_string">godot-project-name-fi</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-fr</string>
|
<string name="godot_project_name_string">godot-project-name-fr</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-hi</string>
|
<string name="godot_project_name_string">godot-project-name-hi</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-hr</string>
|
<string name="godot_project_name_string">godot-project-name-hr</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-hu</string>
|
<string name="godot_project_name_string">godot-project-name-hu</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-id</string>
|
<string name="godot_project_name_string">godot-project-name-id</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-it</string>
|
<string name="godot_project_name_string">godot-project-name-it</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-he</string>
|
<string name="godot_project_name_string">godot-project-name-he</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-ja</string>
|
<string name="godot_project_name_string">godot-project-name-ja</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -52,4 +52,4 @@
|
|||||||
<string name="kilobytes_per_second">%1$s KB/s</string>
|
<string name="kilobytes_per_second">%1$s KB/s</string>
|
||||||
<string name="time_remaining">남은 시간: %1$s</string>
|
<string name="time_remaining">남은 시간: %1$s</string>
|
||||||
<string name="time_remaining_notification">%1$s 남음</string>
|
<string name="time_remaining_notification">%1$s 남음</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-lt</string>
|
<string name="godot_project_name_string">godot-project-name-lt</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-lv</string>
|
<string name="godot_project_name_string">godot-project-name-lv</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-nb</string>
|
<string name="godot_project_name_string">godot-project-name-nb</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-nl</string>
|
<string name="godot_project_name_string">godot-project-name-nl</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-pl</string>
|
<string name="godot_project_name_string">godot-project-name-pl</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-pt</string>
|
<string name="godot_project_name_string">godot-project-name-pt</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-ro</string>
|
<string name="godot_project_name_string">godot-project-name-ro</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-ru</string>
|
<string name="godot_project_name_string">godot-project-name-ru</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-sk</string>
|
<string name="godot_project_name_string">godot-project-name-sk</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-sl</string>
|
<string name="godot_project_name_string">godot-project-name-sl</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-sr</string>
|
<string name="godot_project_name_string">godot-project-name-sr</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-sv</string>
|
<string name="godot_project_name_string">godot-project-name-sv</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-th</string>
|
<string name="godot_project_name_string">godot-project-name-th</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-tl</string>
|
<string name="godot_project_name_string">godot-project-name-tl</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-tr</string>
|
<string name="godot_project_name_string">godot-project-name-tr</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-uk</string>
|
<string name="godot_project_name_string">godot-project-name-uk</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources>
|
<resources>
|
||||||
<string name="godot_project_name_string">godot-project-name-vi</string>
|
<string name="godot_project_name_string">godot-project-name-vi</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -52,4 +52,4 @@
|
|||||||
<string name="kilobytes_per_second">%1$s KB/s</string>
|
<string name="kilobytes_per_second">%1$s KB/s</string>
|
||||||
<string name="time_remaining">Time remaining: %1$s</string>
|
<string name="time_remaining">Time remaining: %1$s</string>
|
||||||
<string name="time_remaining_notification">%1$s left</string>
|
<string name="time_remaining_notification">%1$s left</string>
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -22,4 +22,4 @@
|
|||||||
<item name="android:background">@android:color/background_dark</item>
|
<item name="android:background">@android:color/background_dark</item>
|
||||||
</style>
|
</style>
|
||||||
|
|
||||||
</resources>
|
</resources>
|
||||||
|
|||||||
@@ -320,7 +320,7 @@ void OS_OSX::run() {
|
|||||||
}
|
}
|
||||||
joypad_osx->process_joypads();
|
joypad_osx->process_joypads();
|
||||||
|
|
||||||
if (Main::iteration() == true) {
|
if (Main::iteration()) {
|
||||||
quit = true;
|
quit = true;
|
||||||
}
|
}
|
||||||
} @catch (NSException *exception) {
|
} @catch (NSException *exception) {
|
||||||
|
|||||||
Reference in New Issue
Block a user