Suppress OpenGL debug marker print

This commit is contained in:
devloglogan
2025-02-28 10:08:24 -06:00
parent 15ff450680
commit 99260f3a68

View File

@@ -55,6 +55,7 @@
#define _EXT_DEBUG_TYPE_PORTABILITY_ARB 0x824F
#define _EXT_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
#define _EXT_DEBUG_TYPE_OTHER_ARB 0x8251
#define _EXT_DEBUG_TYPE_MARKER_ARB 0x8268
#define _EXT_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
#define _EXT_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
#define _EXT_DEBUG_LOGGED_MESSAGES_ARB 0x9145
@@ -140,7 +141,7 @@ void RasterizerGLES3::clear_depth(float p_depth) {
#ifdef CAN_DEBUG
static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) {
// These are ultimately annoying, so removing for now.
if (type == _EXT_DEBUG_TYPE_OTHER_ARB || type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB) {
if (type == _EXT_DEBUG_TYPE_OTHER_ARB || type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB || type == _EXT_DEBUG_TYPE_MARKER_ARB) {
return;
}