Uniformize layer names, script methods and documentation

- Back to 1-based layer names to make it clearer in editor UI
- Layer bit accessors are renamed to layer value and 1-based too
- Uniform errors and documentation in render and physics
- Fix a few remaining collision_layer used in place of collision_mask
This commit is contained in:
PouleyKetchoupp
2021-08-11 16:01:38 -07:00
parent 7188cb6012
commit 989acbbe81
42 changed files with 406 additions and 372 deletions

View File

@@ -118,8 +118,8 @@ public:
void set_collision_mask(uint32_t p_mask);
uint32_t get_collision_mask() const;
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;
void set_collision_mask_value(int p_layer_number, bool p_value);
bool get_collision_mask_value(int p_layer_number) const;
void set_source_geometry_mode(SourceGeometryMode p_geometry_mode);
SourceGeometryMode get_source_geometry_mode() const;