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Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
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@@ -76,10 +76,10 @@ static String _escape_string(const String& p_str) {
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void DocDump::dump(const String& p_file) {
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List<String> class_list;
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List<StringName> class_list;
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ObjectTypeDB::get_type_list(&class_list);
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class_list.sort();
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class_list.sort_custom<StringName::AlphCompare>();
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FileAccess *f = FileAccess::open(p_file,FileAccess::WRITE);
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