Several performance improvements, mainly in loading and instancing scenes and resources.

A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
This commit is contained in:
Juan Linietsky
2015-06-29 00:29:49 -03:00
parent 2b64f73b04
commit 95047562d7
62 changed files with 475 additions and 294 deletions

View File

@@ -76,10 +76,10 @@ static String _escape_string(const String& p_str) {
void DocDump::dump(const String& p_file) {
List<String> class_list;
List<StringName> class_list;
ObjectTypeDB::get_type_list(&class_list);
class_list.sort();
class_list.sort_custom<StringName::AlphCompare>();
FileAccess *f = FileAccess::open(p_file,FileAccess::WRITE);