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Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
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@@ -1891,7 +1891,7 @@ void Node::_bind_methods() {
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#ifdef TOOLS_ENABLED
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ObjectTypeDB::bind_method(_MD("_set_import_path","import_path"),&Node::set_import_path);
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ObjectTypeDB::bind_method(_MD("_get_import_path"),&Node::get_import_path);
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ADD_PROPERTY( PropertyInfo(Variant::NODE_PATH,"_import_path",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_import_path"),_SCS("_get_import_path"));
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ADD_PROPERTYNZ( PropertyInfo(Variant::NODE_PATH,"_import_path",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_import_path"),_SCS("_get_import_path"));
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#endif
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