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Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
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@@ -47,7 +47,7 @@ IP_Address::IP_Address(const String& p_string) {
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}
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for(int i=0;i<4;i++) {
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field[i]=p_string.get_slice(".",i).to_int();
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field[i]=p_string.get_slicec('.',i).to_int();
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}
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}
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