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Little Bits
-=-=-=-=-=- -fix duplicate function bug when creating script callback in editor -fix bug where hiding lights does not work -fix 2D audio listener bug (romulox_x reported) -fix exported properties with inheritance bug -fix timer autostart (make it not work on editor) -reactivate first camara found if viewport runs out of active camera -option to hide gizmos in viewport -changed skeleton gizmo because it sucks -Make convex shapes using CollisionShape visible (use quickhull class) -fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it. -make a menu option to show SRGB in 3D editor views by default -make option to edit default light direction in viewport settings -make option to edit default ambient light in viewport settings -make software conversion of linear->RGB if hardware support not found
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@@ -428,6 +428,7 @@ Error QuickHull::build(const Vector<Vector3>& p_points, Geometry::MeshData &r_me
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List<Geometry::MeshData::Face>::Element *O = F->get().left == E ? F->get().right : F->get().left;
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ERR_CONTINUE(O==E);
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ERR_CONTINUE(O==NULL);
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if (O->get().plane.is_almost_like(f.plane)) {
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//merge and delete edge and contiguous face, while repointing edges (uuugh!)
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