Instancing is working! (hooray)

This commit is contained in:
Juan Linietsky
2016-11-22 01:26:56 -03:00
parent 70d095d8f2
commit 943d27f46d
14 changed files with 726 additions and 158 deletions

View File

@@ -124,6 +124,7 @@ void RasterizerGLES3::begin_frame(){
storage->frame.time[3]=Math::fmod(time_total,60);
storage->frame.count++;
storage->update_dirty_multimeshes();
storage->update_dirty_skeletons();
storage->update_dirty_shaders();
storage->update_dirty_materials();

View File

@@ -1098,6 +1098,55 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e) {
glBindVertexArray(s->array_id); // everything is so easy nowadays
} break;
case VS::INSTANCE_MULTIMESH: {
RasterizerStorageGLES3::MultiMesh *multi_mesh = static_cast<RasterizerStorageGLES3::MultiMesh*>(e->owner);
RasterizerStorageGLES3::Surface *s = static_cast<RasterizerStorageGLES3::Surface*>(e->geometry);
glBindVertexArray(s->instancing_array_id); // use the instancing array ID
glBindBuffer(GL_ARRAY_BUFFER,multi_mesh->buffer); //modify the buffer
int stride = (multi_mesh->xform_floats+multi_mesh->color_floats)*4;
glEnableVertexAttribArray(8);
glVertexAttribPointer(8,4,GL_FLOAT,GL_FALSE,stride,((uint8_t*)NULL)+0);
glVertexAttribDivisorARB(8,1);
glEnableVertexAttribArray(9);
glVertexAttribPointer(9,4,GL_FLOAT,GL_FALSE,stride,((uint8_t*)NULL)+4*4);
glVertexAttribDivisorARB(9,1);
int color_ofs;
if (multi_mesh->transform_format==VS::MULTIMESH_TRANSFORM_3D) {
glEnableVertexAttribArray(10);
glVertexAttribPointer(10,4,GL_FLOAT,GL_FALSE,stride,((uint8_t*)NULL)+8*4);
glVertexAttribDivisorARB(10,1);
color_ofs=12*4;
} else {
glDisableVertexAttribArray(10);
glVertexAttrib4f(10,0,0,1,0);
color_ofs=8*4;
}
switch(multi_mesh->color_format) {
case VS::MULTIMESH_COLOR_NONE: {
glDisableVertexAttribArray(11);
glVertexAttrib4f(11,1,1,1,1);
} break;
case VS::MULTIMESH_COLOR_8BIT: {
glEnableVertexAttribArray(11);
glVertexAttribPointer(11,4,GL_UNSIGNED_BYTE,GL_TRUE,stride,((uint8_t*)NULL)+color_ofs);
glVertexAttribDivisorARB(11,1);
} break;
case VS::MULTIMESH_COLOR_FLOAT: {
glEnableVertexAttribArray(11);
glVertexAttribPointer(11,4,GL_FLOAT,GL_FALSE,stride,((uint8_t*)NULL)+color_ofs);
glVertexAttribDivisorARB(11,1);
} break;
}
} break;
}
}
@@ -1133,6 +1182,25 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
}
} break;
case VS::INSTANCE_MULTIMESH: {
RasterizerStorageGLES3::MultiMesh *multi_mesh = static_cast<RasterizerStorageGLES3::MultiMesh*>(e->owner);
RasterizerStorageGLES3::Surface *s = static_cast<RasterizerStorageGLES3::Surface*>(e->geometry);
int amount = MAX(multi_mesh->size,multi_mesh->visible_instances);
if (s->index_array_len>0) {
glDrawElementsInstancedARB(gl_primitive[s->primitive],s->index_array_len, (s->array_len>=(1<<16))?GL_UNSIGNED_INT:GL_UNSIGNED_SHORT,0,amount);
} else {
glDrawArraysInstancedARB(gl_primitive[s->primitive],0,s->array_len,amount);
}
} break;
}
}
@@ -1481,6 +1549,11 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements,int p_e
}
}
if ((prev_base_type==VS::INSTANCE_MULTIMESH) != (e->instance->base_type==VS::INSTANCE_MULTIMESH)) {
state.scene_shader.set_conditional(SceneShaderGLES3::USE_INSTANCING,e->instance->base_type==VS::INSTANCE_MULTIMESH);
rebind=true;
}
if (material!=prev_material || rebind) {
rebind = _setup_material(material,p_alpha_pass);
@@ -1519,6 +1592,7 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements,int p_e
glFrontFace(GL_CW);
glBindVertexArray(0);
state.scene_shader.set_conditional(SceneShaderGLES3::USE_INSTANCING,false);
state.scene_shader.set_conditional(SceneShaderGLES3::USE_SKELETON,false);
state.scene_shader.set_conditional(SceneShaderGLES3::USE_RADIANCE_MAP,false);
state.scene_shader.set_conditional(SceneShaderGLES3::USE_FORWARD_LIGHTING,false);
@@ -2414,6 +2488,24 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase** p_cull_result,int p_
} break;
case VS::INSTANCE_MULTIMESH: {
RasterizerStorageGLES3::MultiMesh *multi_mesh = storage->multimesh_owner.getptr(inst->base);
ERR_CONTINUE(!multi_mesh);
if (multi_mesh->size==0 || multi_mesh->visible_instances==0)
continue;
RasterizerStorageGLES3::Mesh *mesh = storage->mesh_owner.getptr(multi_mesh->mesh);
if (!mesh)
continue; //mesh not assigned
int ssize = mesh->surfaces.size();
for (int i=0;i<ssize;i++) {
RasterizerStorageGLES3::Surface *s = mesh->surfaces[i];
_add_geometry(s,inst,multi_mesh,-1,p_shadow);
}
} break;
case VS::INSTANCE_IMMEDIATE: {

View File

@@ -2716,31 +2716,45 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P
//generate arrays for faster state switching
glGenVertexArrays(1,&surface->array_id);
glBindVertexArray(surface->array_id);
glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
for(int i=0;i<2;i++) {
for(int i=0;i<VS::ARRAY_MAX-1;i++) {
if (!attribs[i].enabled)
continue;
if (attribs[i].integer) {
glVertexAttribIPointer(attribs[i].index,attribs[i].size,attribs[i].type,attribs[i].stride,((uint8_t*)0)+attribs[i].offset);
if (i==0) {
//for normal draw
glGenVertexArrays(1,&surface->array_id);
glBindVertexArray(surface->array_id);
glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
} else {
glVertexAttribPointer(attribs[i].index,attribs[i].size,attribs[i].type,attribs[i].normalized,attribs[i].stride,((uint8_t*)0)+attribs[i].offset);
//for instancing draw (can be changed and no one cares)
glGenVertexArrays(1,&surface->instancing_array_id);
glBindVertexArray(surface->instancing_array_id);
glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
}
glEnableVertexAttribArray(attribs[i].index);
for(int i=0;i<VS::ARRAY_MAX-1;i++) {
if (!attribs[i].enabled)
continue;
if (attribs[i].integer) {
glVertexAttribIPointer(attribs[i].index,attribs[i].size,attribs[i].type,attribs[i].stride,((uint8_t*)0)+attribs[i].offset);
} else {
glVertexAttribPointer(attribs[i].index,attribs[i].size,attribs[i].type,attribs[i].normalized,attribs[i].stride,((uint8_t*)0)+attribs[i].offset);
}
glEnableVertexAttribArray(attribs[i].index);
}
if (surface->index_id) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id);
}
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER,0); //unbind
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0);
}
if (surface->index_id) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id);
}
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER,0); //unbind
}
{
@@ -3068,14 +3082,14 @@ AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh,RID p_skeleton) const{
if (mesh->custom_aabb!=AABB())
return mesh->custom_aabb;
/*
Skeleton *sk=NULL;
if (p_skeleton.is_valid())
sk=skeleton_owner.get(p_skeleton);
*/
AABB aabb;
/*
if (sk && sk->bones.size()!=0) {
if (sk && sk->size!=0) {
for (int i=0;i<mesh->surfaces.size();i++) {
@@ -3088,21 +3102,67 @@ AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh,RID p_skeleton) const{
const AABB *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr();
const bool *skused = mesh->surfaces[i]->skeleton_bone_used.ptr();
int sbs = sk->bones.size();
int sbs = sk->size;
ERR_CONTINUE(bs>sbs);
Skeleton::Bone *skb = sk->bones.ptr();
float *skb = sk->bones.ptr();
bool first=true;
for(int j=0;j<bs;j++) {
if (sk->use_2d) {
for(int j=0;j<bs;j++) {
if (!skused[j])
continue;
AABB baabb = skb[ j ].transform_aabb ( skbones[j] );
if (first) {
laabb=baabb;
first=false;
} else {
laabb.merge_with(baabb);
if (!skused[j])
continue;
float *dataptr = &skb[8*j];
Transform mtx;
mtx.basis.elements[0][0]=dataptr[ 0];
mtx.basis.elements[0][1]=dataptr[ 1];
mtx.origin[0]=dataptr[ 3];
mtx.basis.elements[1][0]=dataptr[ 4];
mtx.basis.elements[1][1]=dataptr[ 5];
mtx.origin[1]=dataptr[ 7];
AABB baabb = mtx.xform( skbones[j] );
if (first) {
laabb=baabb;
first=false;
} else {
laabb.merge_with(baabb);
}
}
} else {
for(int j=0;j<bs;j++) {
if (!skused[j])
continue;
float *dataptr = &skb[12*j];
Transform mtx;
mtx.basis.elements[0][0]=dataptr[ 0];
mtx.basis.elements[0][1]=dataptr[ 1];
mtx.basis.elements[0][2]=dataptr[ 2];
mtx.origin.x=dataptr[ 3];
mtx.basis.elements[1][0]=dataptr[ 4];
mtx.basis.elements[1][1]=dataptr[ 5];
mtx.basis.elements[1][2]=dataptr[ 6];
mtx.origin.y=dataptr[ 7];
mtx.basis.elements[2][0]=dataptr[ 8];
mtx.basis.elements[2][1]=dataptr[ 9];
mtx.basis.elements[2][2]=dataptr[10];
mtx.origin.z=dataptr[11];
AABB baabb = mtx.xform ( skbones[j] );
if (first) {
laabb=baabb;
first=false;
} else {
laabb.merge_with(baabb);
}
}
}
@@ -3117,7 +3177,7 @@ AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh,RID p_skeleton) const{
aabb.merge_with(laabb);
}
} else {
*/
for (int i=0;i<mesh->surfaces.size();i++) {
if (i==0)
@@ -3125,9 +3185,9 @@ AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh,RID p_skeleton) const{
else
aabb.merge_with(mesh->surfaces[i]->aabb);
}
/*
}
*/
return aabb;
}
@@ -3146,75 +3206,431 @@ void RasterizerStorageGLES3::mesh_clear(RID p_mesh){
RID RasterizerStorageGLES3::multimesh_create(){
return RID();
MultiMesh *multimesh = memnew( MultiMesh );
return multimesh_owner.make_rid(multimesh);
}
void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh,int p_instances,VS::MultimeshTransformFormat p_transform_format,VS::MultimeshColorFormat p_color_format,bool p_gen_aabb){
void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format){
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
if (multimesh->size==p_instances && multimesh->transform_format==p_transform_format && multimesh->color_format==p_color_format)
return;
if (multimesh->buffer) {
glDeleteBuffers(1,&multimesh->buffer);
multimesh->data.resize(0);
}
multimesh->size=p_instances;
multimesh->transform_format=p_transform_format;
multimesh->color_format=p_color_format;
if (multimesh->size) {
if (multimesh->transform_format==VS::MULTIMESH_TRANSFORM_2D) {
multimesh->xform_floats=8;
} else {
multimesh->xform_floats=12;
}
if (multimesh->color_format==VS::MULTIMESH_COLOR_NONE) {
multimesh->color_floats=0;
} else if (multimesh->color_format==VS::MULTIMESH_COLOR_8BIT) {
multimesh->color_floats=1;
} else if (multimesh->color_format==VS::MULTIMESH_COLOR_FLOAT) {
multimesh->color_floats=4;
}
int format_floats = multimesh->color_floats+multimesh->xform_floats;
multimesh->data.resize(format_floats*p_instances);
for(int i=0;i<p_instances;i+=format_floats) {
int color_from=0;
if (multimesh->transform_format==VS::MULTIMESH_TRANSFORM_2D) {
multimesh->data[i+0]=1.0;
multimesh->data[i+1]=0.0;
multimesh->data[i+2]=0.0;
multimesh->data[i+3]=0.0;
multimesh->data[i+4]=0.0;
multimesh->data[i+5]=1.0;
multimesh->data[i+6]=0.0;
multimesh->data[i+7]=0.0;
color_from=8;
} else {
multimesh->data[i+0]=1.0;
multimesh->data[i+1]=0.0;
multimesh->data[i+2]=0.0;
multimesh->data[i+3]=0.0;
multimesh->data[i+4]=0.0;
multimesh->data[i+5]=1.0;
multimesh->data[i+6]=0.0;
multimesh->data[i+7]=0.0;
multimesh->data[i+8]=0.0;
multimesh->data[i+9]=0.0;
multimesh->data[i+10]=1.0;
multimesh->data[i+11]=0.0;
color_from=12;
}
if (multimesh->color_format==VS::MULTIMESH_COLOR_NONE) {
//none
} else if (multimesh->color_format==VS::MULTIMESH_COLOR_8BIT) {
union {
uint32_t colu;
float colf;
} cu;
cu.colu=0xFFFFFFFF;
multimesh->data[i+color_from+0]=cu.colf;
} else if (multimesh->color_format==VS::MULTIMESH_COLOR_FLOAT) {
multimesh->data[i+color_from+0]=1.0;
multimesh->data[i+color_from+1]=1.0;
multimesh->data[i+color_from+2]=1.0;
multimesh->data[i+color_from+3]=1.0;
}
}
glGenBuffers(1,&multimesh->buffer);
glBindBuffer(GL_ARRAY_BUFFER,multimesh->buffer);
glBufferData(GL_ARRAY_BUFFER,multimesh->data.size()*sizeof(float),NULL,GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER,0);
}
multimesh->dirty_data=true;
multimesh->dirty_aabb=true;
if (!multimesh->update_list.in_list()) {
multimesh_update_list.add(&multimesh->update_list);
}
}
int RasterizerStorageGLES3::multimesh_get_instance_count(RID p_multimesh) const{
return 0;
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh,0);
return multimesh->size;
}
void RasterizerStorageGLES3::multimesh_set_mesh(RID p_multimesh,RID p_mesh){
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
multimesh->mesh=p_mesh;
multimesh->dirty_aabb=true;
if (!multimesh->update_list.in_list()) {
multimesh_update_list.add(&multimesh->update_list);
}
}
void RasterizerStorageGLES3::multimesh_set_custom_aabb(RID p_multimesh,const AABB& p_aabb){
}
void RasterizerStorageGLES3::multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform){
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index,multimesh->size);
ERR_FAIL_COND(multimesh->transform_format==VS::MULTIMESH_TRANSFORM_2D);
int stride = multimesh->color_floats+multimesh->xform_floats;
float *dataptr=&multimesh->data[stride*p_index];
dataptr[ 0]=p_transform.basis.elements[0][0];
dataptr[ 1]=p_transform.basis.elements[0][1];
dataptr[ 2]=p_transform.basis.elements[0][2];
dataptr[ 3]=p_transform.origin.x;
dataptr[ 4]=p_transform.basis.elements[1][0];
dataptr[ 5]=p_transform.basis.elements[1][1];
dataptr[ 6]=p_transform.basis.elements[1][2];
dataptr[ 7]=p_transform.origin.y;
dataptr[ 8]=p_transform.basis.elements[2][0];
dataptr[ 9]=p_transform.basis.elements[2][1];
dataptr[10]=p_transform.basis.elements[2][2];
dataptr[11]=p_transform.origin.z;
multimesh->dirty_data=true;
multimesh->dirty_aabb=true;
if (!multimesh->update_list.in_list()) {
multimesh_update_list.add(&multimesh->update_list);
}
}
void RasterizerStorageGLES3::multimesh_instance_set_transform_2d(RID p_multimesh,int p_index,const Matrix32& p_transform){
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index,multimesh->size);
ERR_FAIL_COND(multimesh->transform_format==VS::MULTIMESH_TRANSFORM_3D);
int stride = multimesh->color_floats+multimesh->xform_floats;
float *dataptr=&multimesh->data[stride*p_index];
dataptr[ 0]=p_transform.elements[0][0];
dataptr[ 1]=p_transform.elements[1][0];
dataptr[ 2]=0;
dataptr[ 3]=p_transform.elements[2][0];
dataptr[ 4]=p_transform.elements[0][1];
dataptr[ 5]=p_transform.elements[1][1];
dataptr[ 6]=0;
dataptr[ 7]=p_transform.elements[2][1];
multimesh->dirty_data=true;
multimesh->dirty_aabb=true;
if (!multimesh->update_list.in_list()) {
multimesh_update_list.add(&multimesh->update_list);
}
}
void RasterizerStorageGLES3::multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color){
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index,multimesh->size);
ERR_FAIL_COND(multimesh->color_format==VS::MULTIMESH_COLOR_NONE);
int stride = multimesh->color_floats+multimesh->xform_floats;
float *dataptr=&multimesh->data[stride*p_index+multimesh->color_floats];
if (multimesh->color_format==VS::MULTIMESH_COLOR_8BIT) {
union {
uint32_t colu;
float colf;
} cu;
cu.colu=p_color.to_32();
dataptr[ 0]=cu.colf;
} else if (multimesh->color_format==VS::MULTIMESH_COLOR_FLOAT) {
dataptr[ 0]=p_color.r;
dataptr[ 1]=p_color.g;
dataptr[ 2]=p_color.b;
dataptr[ 3]=p_color.a;
}
multimesh->dirty_data=true;
multimesh->dirty_aabb=true;
if (!multimesh->update_list.in_list()) {
multimesh_update_list.add(&multimesh->update_list);
}
}
RID RasterizerStorageGLES3::multimesh_get_mesh(RID p_multimesh) const{
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh,RID());
return RID();
return multimesh->mesh;
}
AABB RasterizerStorageGLES3::multimesh_get_custom_aabb(RID p_multimesh) const{
return AABB();
}
Transform RasterizerStorageGLES3::multimesh_instance_get_transform(RID p_multimesh,int p_index) const{
return Transform();
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh,Transform());
ERR_FAIL_INDEX_V(p_index,multimesh->size,Transform());
ERR_FAIL_COND_V(multimesh->transform_format==VS::MULTIMESH_TRANSFORM_2D,Transform());
int stride = multimesh->color_floats+multimesh->xform_floats;
float *dataptr=&multimesh->data[stride*p_index];
Transform xform;
xform.basis.elements[0][0]=dataptr[ 0];
xform.basis.elements[0][1]=dataptr[ 1];
xform.basis.elements[0][2]=dataptr[ 2];
xform.origin.x=dataptr[ 3];
xform.basis.elements[1][0]=dataptr[ 4];
xform.basis.elements[1][1]=dataptr[ 5];
xform.basis.elements[1][2]=dataptr[ 6];
xform.origin.y=dataptr[ 7];
xform.basis.elements[2][0]=dataptr[ 8];
xform.basis.elements[2][1]=dataptr[ 9];
xform.basis.elements[2][2]=dataptr[10];
xform.origin.z=dataptr[11];
return xform;
}
Matrix32 RasterizerStorageGLES3::multimesh_instance_get_transform_2d(RID p_multimesh,int p_index) const{
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh,Matrix32());
ERR_FAIL_INDEX_V(p_index,multimesh->size,Matrix32());
ERR_FAIL_COND_V(multimesh->transform_format==VS::MULTIMESH_TRANSFORM_3D,Matrix32());
return Matrix32();
int stride = multimesh->color_floats+multimesh->xform_floats;
float *dataptr=&multimesh->data[stride*p_index];
Matrix32 xform;
xform.elements[0][0]=dataptr[ 0];
xform.elements[1][0]=dataptr[ 1];
xform.elements[2][0]=dataptr[ 3];
xform.elements[0][1]=dataptr[ 4];
xform.elements[1][1]=dataptr[ 5];
xform.elements[2][1]=dataptr[ 7];
return xform;
}
Color RasterizerStorageGLES3::multimesh_instance_get_color(RID p_multimesh,int p_index) const{
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh,Color());
ERR_FAIL_INDEX_V(p_index,multimesh->size,Color());
ERR_FAIL_COND_V(multimesh->color_format==VS::MULTIMESH_COLOR_NONE,Color());
int stride = multimesh->color_floats+multimesh->xform_floats;
float *dataptr=&multimesh->data[stride*p_index+multimesh->color_floats];
if (multimesh->color_format==VS::MULTIMESH_COLOR_8BIT) {
union {
uint32_t colu;
float colf;
} cu;
return Color::hex(cu.colu);
} else if (multimesh->color_format==VS::MULTIMESH_COLOR_FLOAT) {
Color c;
c.r=dataptr[ 0];
c.g=dataptr[ 1];
c.b=dataptr[ 2];
c.a=dataptr[ 3];
return c;
}
return Color();
}
void RasterizerStorageGLES3::multimesh_set_visible_instances(RID p_multimesh,int p_visible){
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
multimesh->visible_instances=p_visible;
}
int RasterizerStorageGLES3::multimesh_get_visible_instances(RID p_multimesh) const{
return 0;
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh,-1);
return multimesh->visible_instances;
}
AABB RasterizerStorageGLES3::multimesh_get_aabb(RID p_mesh) const{
AABB RasterizerStorageGLES3::multimesh_get_aabb(RID p_multimesh) const{
return AABB();
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh,AABB());
const_cast<RasterizerStorageGLES3*>(this)->update_dirty_multimeshes(); //update pending AABBs
return multimesh->aabb;
}
void RasterizerStorageGLES3::update_dirty_multimeshes() {
while(multimesh_update_list.first()) {
MultiMesh *multimesh = multimesh_update_list.first()->self();
if (multimesh->size && multimesh->dirty_data) {
glBindBuffer(GL_ARRAY_BUFFER,multimesh->buffer);
glBufferSubData(GL_ARRAY_BUFFER,0,multimesh->data.size()*sizeof(float),multimesh->data.ptr());
glBindBuffer(GL_ARRAY_BUFFER,0);
}
if (multimesh->size && multimesh->dirty_aabb) {
AABB mesh_aabb;
if (multimesh->mesh.is_valid()) {
mesh_aabb=mesh_get_aabb(multimesh->mesh,RID());
} else {
mesh_aabb.size+=Vector3(0.001,0.001,0.001);
}
int stride=multimesh->color_floats+multimesh->xform_floats;
int count = multimesh->data.size();
float *data=multimesh->data.ptr();
AABB aabb;
if (multimesh->transform_format==VS::MULTIMESH_TRANSFORM_2D) {
for(int i=0;i<count;i+=stride) {
float *dataptr=&data[i];
Transform xform;
xform.basis[0][0]=dataptr[ 0];
xform.basis[0][1]=dataptr[ 1];
xform.origin[0]=dataptr[ 3];
xform.basis[1][0]=dataptr[ 4];
xform.basis[1][1]=dataptr[ 5];
xform.origin[1]=dataptr[ 7];
AABB laabb = xform.xform(mesh_aabb);
if (i==0)
aabb=laabb;
else
aabb.merge_with(laabb);
}
} else {
for(int i=0;i<count;i+=stride) {
float *dataptr=&data[i];
Transform xform;
xform.basis.elements[0][0]=dataptr[ 0];
xform.basis.elements[0][1]=dataptr[ 1];
xform.basis.elements[0][2]=dataptr[ 2];
xform.origin.x=dataptr[ 3];
xform.basis.elements[1][0]=dataptr[ 4];
xform.basis.elements[1][1]=dataptr[ 5];
xform.basis.elements[1][2]=dataptr[ 6];
xform.origin.y=dataptr[ 7];
xform.basis.elements[2][0]=dataptr[ 8];
xform.basis.elements[2][1]=dataptr[ 9];
xform.basis.elements[2][2]=dataptr[10];
xform.origin.z=dataptr[11];
AABB laabb = xform.xform(mesh_aabb);
if (i==0)
aabb=laabb;
else
aabb.merge_with(laabb);
}
}
multimesh->aabb=aabb;
}
multimesh->dirty_aabb=false;
multimesh->dirty_data=false;
multimesh->instance_change_notify();
multimesh_update_list.remove(multimesh_update_list.first());
}
}
/* IMMEDIATE API */
@@ -3957,6 +4373,10 @@ void RasterizerStorageGLES3::instance_add_dependency(RID p_base,RasterizerScene:
inst = mesh_owner.getornull(p_base);
ERR_FAIL_COND(!inst);
} break;
case VS::INSTANCE_MULTIMESH: {
inst = multimesh_owner.getornull(p_base);
ERR_FAIL_COND(!inst);
} break;
case VS::INSTANCE_REFLECTION_PROBE: {
inst = reflection_probe_owner.getornull(p_base);
ERR_FAIL_COND(!inst);
@@ -3988,6 +4408,10 @@ void RasterizerStorageGLES3::instance_remove_dependency(RID p_base,RasterizerSce
ERR_FAIL_COND(!inst);
} break;
case VS::INSTANCE_MULTIMESH: {
inst = multimesh_owner.getornull(p_base);
ERR_FAIL_COND(!inst);
} break;
case VS::INSTANCE_REFLECTION_PROBE: {
inst = reflection_probe_owner.getornull(p_base);
ERR_FAIL_COND(!inst);
@@ -4482,6 +4906,9 @@ VS::InstanceType RasterizerStorageGLES3::get_base_type(RID p_rid) const {
if (mesh_owner.owns(p_rid)) {
return VS::INSTANCE_MESH;
}
if (multimesh_owner.owns(p_rid)) {
return VS::INSTANCE_MULTIMESH;
}
if (light_owner.owns(p_rid)) {
return VS::INSTANCE_LIGHT;
}
@@ -4580,6 +5007,17 @@ bool RasterizerStorageGLES3::free(RID p_rid){
mesh_owner.free(p_rid);
memdelete(mesh);
} else if (multimesh_owner.owns(p_rid)) {
// delete the texture
MultiMesh *multimesh = multimesh_owner.get(p_rid);
multimesh_allocate(p_rid,0,VS::MULTIMESH_TRANSFORM_2D,VS::MULTIMESH_COLOR_NONE); //frees multimesh
update_dirty_multimeshes();
multimesh_owner.free(p_rid);
memdelete(multimesh);
} else if (light_owner.owns(p_rid)) {
// delete the texture

View File

@@ -482,6 +482,7 @@ public:
uint32_t format;
GLuint array_id;
GLuint instancing_array_id;
GLuint vertex_id;
GLuint index_id;
@@ -591,20 +592,53 @@ public:
/* MULTIMESH API */
struct MultiMesh : public GeometryOwner {
RID mesh;
int size;
VS::MultimeshTransformFormat transform_format;
VS::MultimeshColorFormat color_format;
Vector<float> data;
AABB aabb;
SelfList<MultiMesh> update_list;
GLuint buffer;
int visible_instances;
int xform_floats;
int color_floats;
bool dirty_aabb;
bool dirty_data;
MultiMesh() : update_list(this) {
dirty_aabb=true;
dirty_data=true;
xform_floats=0;
color_floats=0;
visible_instances=-1;
size=0;
buffer=0;
transform_format=VS::MULTIMESH_TRANSFORM_2D;
color_format=VS::MULTIMESH_COLOR_NONE;
}
};
mutable RID_Owner<MultiMesh> multimesh_owner;
SelfList<MultiMesh>::List multimesh_update_list;
void update_dirty_multimeshes();
virtual RID multimesh_create();
virtual void multimesh_allocate(RID p_multimesh,int p_instances,VS::MultimeshTransformFormat p_transform_format,VS::MultimeshColorFormat p_color_format,bool p_gen_aabb=true);
virtual void multimesh_allocate(RID p_multimesh,int p_instances,VS::MultimeshTransformFormat p_transform_format,VS::MultimeshColorFormat p_color_format);
virtual int multimesh_get_instance_count(RID p_multimesh) const;
virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh);
virtual void multimesh_set_custom_aabb(RID p_multimesh,const AABB& p_aabb);
virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform);
virtual void multimesh_instance_set_transform_2d(RID p_multimesh,int p_index,const Matrix32& p_transform);
virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color);
virtual RID multimesh_get_mesh(RID p_multimesh) const;
virtual AABB multimesh_get_custom_aabb(RID p_multimesh) const;
virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const;
virtual Matrix32 multimesh_instance_get_transform_2d(RID p_multimesh,int p_index) const;
@@ -613,7 +647,7 @@ public:
virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible);
virtual int multimesh_get_visible_instances(RID p_multimesh) const;
virtual AABB multimesh_get_aabb(RID p_mesh) const;
virtual AABB multimesh_get_aabb(RID p_multimesh) const;
/* IMMEDIATE API */

View File

@@ -45,7 +45,7 @@ layout(location=6) in ivec4 bone_indices; // attrib:6
layout(location=7) in vec4 bone_weights; // attrib:7
#endif
#ifdef USE_ATTRIBUTE_INSTANCING
#ifdef USE_INSTANCING
layout(location=8) in highp vec4 instance_xform0;
layout(location=9) in highp vec4 instance_xform1;
@@ -171,6 +171,10 @@ void main() {
float binormalf = tangent_attrib.a;
#endif
#if defined(ENABLE_COLOR_INTERP)
color_interp = color_attrib;
#endif
#ifdef USE_SKELETON
@@ -191,6 +195,23 @@ void main() {
#endif // USE_SKELETON1
#ifdef USE_INSTANCING
{
highp mat3x4 m=mat3x4(instance_xform0,instance_xform1,instance_xform2);
vertex.xyz = vertex * m;
normal = vec4(normal,0.0) * m;
#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
tangent.xyz = vec4(tangent.xyz,0.0) * mn;
#endif
#if defined(ENABLE_COLOR_INTERP)
color_interp*=instance_color;
#endif
}
#endif //USE_INSTANCING
#if !defined(SKIP_TRANSFORM_USED)
vertex = modelview * vertex;
@@ -207,9 +228,6 @@ void main() {
#if defined(ENABLE_COLOR_INTERP)
color_interp = color_attrib;
#endif
#if defined(ENABLE_UV_INTERP)
uv_interp = uv_attrib;