[Editor] Add option to override editor UI layout direction.

This commit is contained in:
bruvzg
2023-11-17 08:54:07 +02:00
parent ad72de5083
commit 932174fedf
10 changed files with 98 additions and 7 deletions

View File

@@ -197,6 +197,12 @@ void Control::reparent(Node *p_parent, bool p_keep_global_transform) {
// Editor integration.
int Control::root_layout_direction = 0;
void Control::set_root_layout_direction(int p_root_dir) {
root_layout_direction = p_root_dir;
}
void Control::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
ERR_READ_THREAD_GUARD;
Node::get_argument_options(p_function, p_idx, r_options);
@@ -3024,10 +3030,35 @@ bool Control::is_layout_rtl() const {
if (data.is_rtl_dirty) {
const_cast<Control *>(this)->data.is_rtl_dirty = false;
if (data.layout_dir == LAYOUT_DIRECTION_INHERITED) {
#ifdef TOOLS_ENABLED
if (is_part_of_edited_scene() && GLOBAL_GET(SNAME("internationalization/rendering/force_right_to_left_layout_direction"))) {
const_cast<Control *>(this)->data.is_rtl = true;
return data.is_rtl;
}
if (is_inside_tree()) {
Node *edited_scene_root = get_tree()->get_edited_scene_root();
if (edited_scene_root == this) {
int proj_root_layout_direction = GLOBAL_GET(SNAME("internationalization/rendering/root_node_layout_direction"));
if (proj_root_layout_direction == 1) {
const_cast<Control *>(this)->data.is_rtl = false;
} else if (proj_root_layout_direction == 2) {
const_cast<Control *>(this)->data.is_rtl = true;
} else if (proj_root_layout_direction == 3) {
String locale = OS::get_singleton()->get_locale();
const_cast<Control *>(this)->data.is_rtl = TS->is_locale_right_to_left(locale);
} else {
String locale = TranslationServer::get_singleton()->get_tool_locale();
const_cast<Control *>(this)->data.is_rtl = TS->is_locale_right_to_left(locale);
}
return data.is_rtl;
}
}
#else
if (GLOBAL_GET(SNAME("internationalization/rendering/force_right_to_left_layout_direction"))) {
const_cast<Control *>(this)->data.is_rtl = true;
return data.is_rtl;
}
#endif
Node *parent_node = get_parent();
while (parent_node) {
Control *parent_control = Object::cast_to<Control>(parent_node);
@@ -3044,11 +3075,13 @@ bool Control::is_layout_rtl() const {
parent_node = parent_node->get_parent();
}
int root_dir = GLOBAL_GET(SNAME("internationalization/rendering/root_node_layout_direction"));
if (root_dir == 1) {
if (root_layout_direction == 1) {
const_cast<Control *>(this)->data.is_rtl = false;
} else if (root_dir == 2) {
} else if (root_layout_direction == 2) {
const_cast<Control *>(this)->data.is_rtl = true;
} else if (root_layout_direction == 3) {
String locale = OS::get_singleton()->get_locale();
const_cast<Control *>(this)->data.is_rtl = TS->is_locale_right_to_left(locale);
} else {
String locale = TranslationServer::get_singleton()->get_tool_locale();
const_cast<Control *>(this)->data.is_rtl = TS->is_locale_right_to_left(locale);