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doc: Remove setters and getters now exposed via properties/members
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@@ -31,20 +31,6 @@
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<description>
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</description>
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</method>
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<method name="get_name" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Return the name of the resources, any name is valid (it doesn't have to be unique). Name is for descriptive purposes only.
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</description>
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</method>
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<method name="get_path" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Return the path of the resource. This is useful mainly for editors when saving/loading, and shouldn't be changed by anything else.
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</description>
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</method>
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<method name="get_rid" qualifiers="const">
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<return type="RID">
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</return>
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@@ -52,38 +38,6 @@
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Return the RID of the resource (or an empty RID). Many resources (such as [Texture], [Mesh], etc) are high level abstractions of resources stored in a server, so this function will return the original RID.
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</description>
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</method>
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<method name="is_local_to_scene" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="set_local_to_scene">
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<return type="void">
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</return>
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<argument index="0" name="enable" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_name">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Set the name of the resources, any name is valid (it doesn't have to be unique). Name is for descriptive purposes only.
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</description>
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</method>
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<method name="set_path">
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<return type="void">
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<description>
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Set the path of the resource. This is useful mainly for editors when saving/loading, and shouldn't be changed by anything else. Fails if another [code]Resource[/code] already has path "path".
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</description>
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</method>
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<method name="setup_local_to_scene">
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<return type="void">
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</return>
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