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doc: Remove setters and getters now exposed via properties/members
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@@ -21,12 +21,6 @@
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Return the visibility AABB.
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</description>
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</method>
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<method name="get_color_format" qualifiers="const">
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<return type="int" enum="MultiMesh.ColorFormat">
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</return>
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<description>
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</description>
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</method>
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<method name="get_instance_color" qualifiers="const">
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<return type="Color">
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</return>
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@@ -36,13 +30,6 @@
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Get the color of a specific instance.
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</description>
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</method>
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<method name="get_instance_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the amount of instances that is going to be drawn.
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</description>
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</method>
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<method name="get_instance_transform" qualifiers="const">
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<return type="Transform">
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</return>
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@@ -52,27 +39,6 @@
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Return the transform of a specific instance.
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</description>
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</method>
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<method name="get_mesh" qualifiers="const">
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<return type="Mesh">
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</return>
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<description>
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Return the [Mesh] resource drawn as multiple instances.
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</description>
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</method>
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<method name="get_transform_format" qualifiers="const">
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<return type="int" enum="MultiMesh.TransformFormat">
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</return>
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<description>
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</description>
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</method>
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<method name="set_color_format">
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<return type="void">
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</return>
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<argument index="0" name="format" type="int" enum="MultiMesh.ColorFormat">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_instance_color">
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<return type="void">
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</return>
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@@ -84,15 +50,6 @@
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Set the color of a specific instance.
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</description>
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</method>
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<method name="set_instance_count">
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<return type="void">
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</return>
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<argument index="0" name="count" type="int">
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</argument>
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<description>
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Set the amount of instances that is going to be drawn. Changing this number will erase all the existing instance transform and color data.
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</description>
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</method>
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<method name="set_instance_transform">
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<return type="void">
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</return>
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@@ -104,23 +61,6 @@
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Set the transform for a specific instance.
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</description>
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</method>
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<method name="set_mesh">
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<return type="void">
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</return>
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<argument index="0" name="mesh" type="Mesh">
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</argument>
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<description>
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Set the [Mesh] resource to be drawn in multiple instances.
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</description>
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</method>
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<method name="set_transform_format">
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<return type="void">
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</return>
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<argument index="0" name="format" type="int" enum="MultiMesh.TransformFormat">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="color_array" type="PoolColorArray" setter="_set_color_array" getter="_get_color_array">
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