Merge pull request #51769 from The-O-King/oct_split_stream_fix

Fix Octahedral/Split Stream Options
This commit is contained in:
Rémi Verschelde
2021-08-18 08:01:56 +02:00
committed by GitHub
9 changed files with 150 additions and 67 deletions

View File

@@ -844,17 +844,24 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
uint32_t VisualServer::mesh_surface_get_format_offset(uint32_t p_format, int p_vertex_len, int p_index_len, int p_array_index) const {
uint32_t offsets[ARRAY_MAX];
mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets);
uint32_t strides[ARRAY_MAX];
mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets, strides);
return offsets[p_array_index];
}
uint32_t VisualServer::mesh_surface_get_format_stride(uint32_t p_format, int p_vertex_len, int p_index_len) const {
uint32_t VisualServer::mesh_surface_get_format_stride(uint32_t p_format, int p_vertex_len, int p_index_len, int p_array_index) const {
uint32_t offsets[ARRAY_MAX];
return mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets);
uint32_t strides[ARRAY_MAX];
mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets, strides);
return strides[p_array_index];
}
uint32_t VisualServer::mesh_surface_make_offsets_from_format(uint32_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets) const {
int total_elem_size = 0;
void VisualServer::mesh_surface_make_offsets_from_format(uint32_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets, uint32_t *r_strides) const {
bool use_split_stream = GLOBAL_GET("rendering/mesh_storage/split_stream") && !(p_format & VS::ARRAY_FLAG_USE_DYNAMIC_UPDATE);
int attributes_base_offset = 0;
int attributes_stride = 0;
int positions_stride = 0;
for (int i = 0; i < VS::ARRAY_MAX; i++) {
r_offsets[i] = 0; //reset
@@ -883,6 +890,14 @@ uint32_t VisualServer::mesh_surface_make_offsets_from_format(uint32_t p_format,
elem_size = 8;
}
r_offsets[i] = 0;
positions_stride = elem_size;
if (use_split_stream) {
attributes_base_offset = elem_size * p_vertex_len;
} else {
attributes_base_offset = elem_size;
}
} break;
case VS::ARRAY_NORMAL: {
if (p_format & ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) {
@@ -901,12 +916,14 @@ uint32_t VisualServer::mesh_surface_make_offsets_from_format(uint32_t p_format,
elem_size = sizeof(float) * 3;
}
}
r_offsets[i] = attributes_base_offset + attributes_stride;
attributes_stride += elem_size;
} break;
case VS::ARRAY_TANGENT: {
if (p_format & ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) {
if (p_format & ARRAY_COMPRESS_TANGENT) {
if (p_format & ARRAY_COMPRESS_TANGENT && (p_format & ARRAY_FORMAT_NORMAL) && (p_format & ARRAY_COMPRESS_NORMAL)) {
elem_size = sizeof(uint8_t) * 2;
} else {
elem_size = sizeof(uint16_t) * 2;
@@ -918,6 +935,8 @@ uint32_t VisualServer::mesh_surface_make_offsets_from_format(uint32_t p_format,
elem_size = sizeof(float) * 4;
}
}
r_offsets[i] = attributes_base_offset + attributes_stride;
attributes_stride += elem_size;
} break;
case VS::ARRAY_COLOR: {
@@ -926,6 +945,9 @@ uint32_t VisualServer::mesh_surface_make_offsets_from_format(uint32_t p_format,
} else {
elem_size = sizeof(float) * 4;
}
r_offsets[i] = attributes_base_offset + attributes_stride;
attributes_stride += elem_size;
} break;
case VS::ARRAY_TEX_UV: {
if (p_format & ARRAY_COMPRESS_TEX_UV) {
@@ -933,6 +955,8 @@ uint32_t VisualServer::mesh_surface_make_offsets_from_format(uint32_t p_format,
} else {
elem_size = sizeof(float) * 2;
}
r_offsets[i] = attributes_base_offset + attributes_stride;
attributes_stride += elem_size;
} break;
@@ -942,6 +966,8 @@ uint32_t VisualServer::mesh_surface_make_offsets_from_format(uint32_t p_format,
} else {
elem_size = sizeof(float) * 2;
}
r_offsets[i] = attributes_base_offset + attributes_stride;
attributes_stride += elem_size;
} break;
case VS::ARRAY_WEIGHTS: {
@@ -950,6 +976,8 @@ uint32_t VisualServer::mesh_surface_make_offsets_from_format(uint32_t p_format,
} else {
elem_size = sizeof(float) * 4;
}
r_offsets[i] = attributes_base_offset + attributes_stride;
attributes_stride += elem_size;
} break;
case VS::ARRAY_BONES: {
@@ -958,6 +986,8 @@ uint32_t VisualServer::mesh_surface_make_offsets_from_format(uint32_t p_format,
} else {
elem_size = sizeof(uint32_t);
}
r_offsets[i] = attributes_base_offset + attributes_stride;
attributes_stride += elem_size;
} break;
case VS::ARRAY_INDEX: {
@@ -976,21 +1006,28 @@ uint32_t VisualServer::mesh_surface_make_offsets_from_format(uint32_t p_format,
continue;
}
default: {
ERR_FAIL_V(0);
ERR_FAIL();
}
}
r_offsets[i] = total_elem_size;
total_elem_size += elem_size;
}
return total_elem_size;
if (use_split_stream) {
r_strides[VS::ARRAY_VERTEX] = positions_stride;
for (int i = 1; i < VS::ARRAY_MAX - 1; i++) {
r_strides[i] = attributes_stride;
}
} else {
for (int i = 0; i < VS::ARRAY_MAX - 1; i++) {
r_strides[i] = positions_stride + attributes_stride;
}
}
}
void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, uint32_t p_compress_format) {
ERR_FAIL_INDEX(p_primitive, VS::PRIMITIVE_MAX);
ERR_FAIL_COND(p_arrays.size() != VS::ARRAY_MAX);
bool use_split_stream = GLOBAL_GET("rendering/mesh_storage/split_stream");
bool use_split_stream = GLOBAL_GET("rendering/mesh_storage/split_stream") && !(p_compress_format & VS::ARRAY_FLAG_USE_DYNAMIC_UPDATE);
uint32_t format = 0;
@@ -1116,7 +1153,7 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim
case VS::ARRAY_TANGENT: {
if (p_compress_format & ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) {
if (p_compress_format & ARRAY_COMPRESS_TANGENT) {
if (p_compress_format & ARRAY_COMPRESS_TANGENT && (format & ARRAY_FORMAT_NORMAL) && (p_compress_format & ARRAY_COMPRESS_NORMAL)) {
elem_size = sizeof(uint8_t) * 2;
} else {
elem_size = sizeof(uint16_t) * 2;
@@ -1266,9 +1303,14 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim
}
Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_t> p_vertex_data, int p_vertex_len, PoolVector<uint8_t> p_index_data, int p_index_len) const {
uint32_t offsets[ARRAY_MAX];
bool use_split_stream = GLOBAL_GET("rendering/mesh_storage/split_stream") && !(p_format & VS::ARRAY_FLAG_USE_DYNAMIC_UPDATE);
int total_elem_size = 0;
uint32_t offsets[ARRAY_MAX];
uint32_t strides[VS::ARRAY_MAX];
int attributes_base_offset = 0;
int attributes_stride = 0;
int positions_stride = 0;
for (int i = 0; i < VS::ARRAY_MAX; i++) {
offsets[i] = 0; //reset
@@ -1278,7 +1320,6 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
}
int elem_size = 0;
switch (i) {
case VS::ARRAY_VERTEX: {
if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
@@ -1297,6 +1338,14 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
elem_size = 8;
}
offsets[i] = 0;
positions_stride = elem_size;
if (use_split_stream) {
attributes_base_offset = elem_size * p_vertex_len;
} else {
attributes_base_offset = elem_size;
}
} break;
case VS::ARRAY_NORMAL: {
if (p_format & ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) {
@@ -1315,12 +1364,14 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
elem_size = sizeof(float) * 3;
}
}
offsets[i] = attributes_base_offset + attributes_stride;
attributes_stride += elem_size;
} break;
case VS::ARRAY_TANGENT: {
if (p_format & ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) {
if (p_format & ARRAY_COMPRESS_TANGENT) {
if (p_format & ARRAY_COMPRESS_TANGENT && (p_format & ARRAY_FORMAT_NORMAL) && (p_format & ARRAY_COMPRESS_NORMAL)) {
elem_size = sizeof(uint8_t) * 2;
} else {
elem_size = sizeof(uint16_t) * 2;
@@ -1332,6 +1383,8 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
elem_size = sizeof(float) * 4;
}
}
offsets[i] = attributes_base_offset + attributes_stride;
attributes_stride += elem_size;
} break;
case VS::ARRAY_COLOR: {
@@ -1340,6 +1393,9 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
} else {
elem_size = sizeof(float) * 4;
}
offsets[i] = attributes_base_offset + attributes_stride;
attributes_stride += elem_size;
} break;
case VS::ARRAY_TEX_UV: {
if (p_format & ARRAY_COMPRESS_TEX_UV) {
@@ -1347,6 +1403,8 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
} else {
elem_size = sizeof(float) * 2;
}
offsets[i] = attributes_base_offset + attributes_stride;
attributes_stride += elem_size;
} break;
@@ -1356,6 +1414,8 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
} else {
elem_size = sizeof(float) * 2;
}
offsets[i] = attributes_base_offset + attributes_stride;
attributes_stride += elem_size;
} break;
case VS::ARRAY_WEIGHTS: {
@@ -1364,6 +1424,8 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
} else {
elem_size = sizeof(float) * 4;
}
offsets[i] = attributes_base_offset + attributes_stride;
attributes_stride += elem_size;
} break;
case VS::ARRAY_BONES: {
@@ -1372,6 +1434,8 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
} else {
elem_size = sizeof(uint32_t);
}
offsets[i] = attributes_base_offset + attributes_stride;
attributes_stride += elem_size;
} break;
case VS::ARRAY_INDEX: {
@@ -1393,9 +1457,17 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
ERR_FAIL_V(Array());
}
}
}
offsets[i] = total_elem_size;
total_elem_size += elem_size;
if (use_split_stream) {
strides[VS::ARRAY_VERTEX] = positions_stride;
for (int i = 1; i < VS::ARRAY_MAX - 1; i++) {
strides[i] = attributes_stride;
}
} else {
for (int i = 0; i < VS::ARRAY_MAX - 1; i++) {
strides[i] = positions_stride + attributes_stride;
}
}
Array ret;
@@ -1418,14 +1490,14 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
PoolVector<Vector2>::Write w = arr_2d.write();
for (int j = 0; j < p_vertex_len; j++) {
const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
const uint16_t *v = (const uint16_t *)&r[j * strides[i] + offsets[i]];
w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]));
}
} else {
PoolVector<Vector2>::Write w = arr_2d.write();
for (int j = 0; j < p_vertex_len; j++) {
const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
const float *v = (const float *)&r[j * strides[i] + offsets[i]];
w[j] = Vector2(v[0], v[1]);
}
}
@@ -1439,14 +1511,14 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
PoolVector<Vector3>::Write w = arr_3d.write();
for (int j = 0; j < p_vertex_len; j++) {
const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
const uint16_t *v = (const uint16_t *)&r[j * strides[i] + offsets[i]];
w[j] = Vector3(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]), Math::halfptr_to_float(&v[2]));
}
} else {
PoolVector<Vector3>::Write w = arr_3d.write();
for (int j = 0; j < p_vertex_len; j++) {
const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
const float *v = (const float *)&r[j * strides[i] + offsets[i]];
w[j] = Vector3(v[0], v[1], v[2]);
}
}
@@ -1464,7 +1536,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
PoolVector<Vector3>::Write w = arr.write();
for (int j = 0; j < p_vertex_len; j++) {
const int8_t *n = (const int8_t *)&r[j * total_elem_size + offsets[i]];
const int8_t *n = (const int8_t *)&r[j * strides[i] + offsets[i]];
Vector2 enc(n[0] / 127.0f, n[1] / 127.0f);
w[j] = oct_to_norm(enc);
@@ -1473,7 +1545,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
PoolVector<Vector3>::Write w = arr.write();
for (int j = 0; j < p_vertex_len; j++) {
const int16_t *n = (const int16_t *)&r[j * total_elem_size + offsets[i]];
const int16_t *n = (const int16_t *)&r[j * strides[i] + offsets[i]];
Vector2 enc(n[0] / 32767.0f, n[1] / 32767.0f);
w[j] = oct_to_norm(enc);
@@ -1485,14 +1557,14 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
const float multiplier = 1.f / 127.f;
for (int j = 0; j < p_vertex_len; j++) {
const int8_t *v = (const int8_t *)&r[j * total_elem_size + offsets[i]];
const int8_t *v = (const int8_t *)&r[j * strides[i] + offsets[i]];
w[j] = Vector3(float(v[0]) * multiplier, float(v[1]) * multiplier, float(v[2]) * multiplier);
}
} else {
PoolVector<Vector3>::Write w = arr.write();
for (int j = 0; j < p_vertex_len; j++) {
const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
const float *v = (const float *)&r[j * strides[i] + offsets[i]];
w[j] = Vector3(v[0], v[1], v[2]);
}
}
@@ -1511,7 +1583,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
PoolVector<float>::Write w = arr.write();
for (int j = 0; j < p_vertex_len; j++) {
const int8_t *t = (const int8_t *)&r[j * total_elem_size + offsets[i]];
const int8_t *t = (const int8_t *)&r[j * strides[i] + offsets[i]];
Vector2 enc(t[0] / 127.0f, t[1] / 127.0f);
Vector3 dec = oct_to_tangent(enc, &w[j * 4 + 3]);
@@ -1523,7 +1595,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
PoolVector<float>::Write w = arr.write();
for (int j = 0; j < p_vertex_len; j++) {
const int16_t *t = (const int16_t *)&r[j * total_elem_size + offsets[i]];
const int16_t *t = (const int16_t *)&r[j * strides[i] + offsets[i]];
Vector2 enc(t[0] / 32767.0f, t[1] / 32767.0f);
Vector3 dec = oct_to_tangent(enc, &w[j * 4 + 3]);
@@ -1537,7 +1609,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
PoolVector<float>::Write w = arr.write();
for (int j = 0; j < p_vertex_len; j++) {
const int8_t *v = (const int8_t *)&r[j * total_elem_size + offsets[i]];
const int8_t *v = (const int8_t *)&r[j * strides[i] + offsets[i]];
for (int k = 0; k < 4; k++) {
w[j * 4 + k] = float(v[k] / 127.0);
}
@@ -1546,7 +1618,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
PoolVector<float>::Write w = arr.write();
for (int j = 0; j < p_vertex_len; j++) {
const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
const float *v = (const float *)&r[j * strides[i] + offsets[i]];
for (int k = 0; k < 4; k++) {
w[j * 4 + k] = v[k];
}
@@ -1565,14 +1637,14 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
PoolVector<Color>::Write w = arr.write();
for (int j = 0; j < p_vertex_len; j++) {
const uint8_t *v = (const uint8_t *)&r[j * total_elem_size + offsets[i]];
const uint8_t *v = (const uint8_t *)&r[j * strides[i] + offsets[i]];
w[j] = Color(float(v[0] / 255.0), float(v[1] / 255.0), float(v[2] / 255.0), float(v[3] / 255.0));
}
} else {
PoolVector<Color>::Write w = arr.write();
for (int j = 0; j < p_vertex_len; j++) {
const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
const float *v = (const float *)&r[j * strides[i] + offsets[i]];
w[j] = Color(v[0], v[1], v[2], v[3]);
}
}
@@ -1587,14 +1659,14 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
PoolVector<Vector2>::Write w = arr.write();
for (int j = 0; j < p_vertex_len; j++) {
const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
const uint16_t *v = (const uint16_t *)&r[j * strides[i] + offsets[i]];
w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]));
}
} else {
PoolVector<Vector2>::Write w = arr.write();
for (int j = 0; j < p_vertex_len; j++) {
const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
const float *v = (const float *)&r[j * strides[i] + offsets[i]];
w[j] = Vector2(v[0], v[1]);
}
}
@@ -1610,14 +1682,14 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
PoolVector<Vector2>::Write w = arr.write();
for (int j = 0; j < p_vertex_len; j++) {
const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
const uint16_t *v = (const uint16_t *)&r[j * strides[i] + offsets[i]];
w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]));
}
} else {
PoolVector<Vector2>::Write w = arr.write();
for (int j = 0; j < p_vertex_len; j++) {
const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
const float *v = (const float *)&r[j * strides[i] + offsets[i]];
w[j] = Vector2(v[0], v[1]);
}
}
@@ -1632,7 +1704,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
PoolVector<float>::Write w = arr.write();
for (int j = 0; j < p_vertex_len; j++) {
const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
const uint16_t *v = (const uint16_t *)&r[j * strides[i] + offsets[i]];
for (int k = 0; k < 4; k++) {
w[j * 4 + k] = float(v[k] / 65535.0);
}
@@ -1641,7 +1713,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
PoolVector<float>::Write w = arr.write();
for (int j = 0; j < p_vertex_len; j++) {
const float *v = (const float *)&r[j * total_elem_size + offsets[i]];
const float *v = (const float *)&r[j * strides[i] + offsets[i]];
for (int k = 0; k < 4; k++) {
w[j * 4 + k] = v[k];
}
@@ -1658,7 +1730,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
PoolVector<int>::Write w = arr.write();
for (int j = 0; j < p_vertex_len; j++) {
const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
const uint16_t *v = (const uint16_t *)&r[j * strides[i] + offsets[i]];
for (int k = 0; k < 4; k++) {
w[j * 4 + k] = v[k];
}
@@ -1667,7 +1739,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
PoolVector<int>::Write w = arr.write();
for (int j = 0; j < p_vertex_len; j++) {
const uint8_t *v = (const uint8_t *)&r[j * total_elem_size + offsets[i]];
const uint8_t *v = (const uint8_t *)&r[j * strides[i] + offsets[i]];
for (int k = 0; k < 4; k++) {
w[j * 4 + k] = v[k];
}
@@ -1809,7 +1881,7 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("mesh_create"), &VisualServer::mesh_create);
ClassDB::bind_method(D_METHOD("mesh_surface_get_format_offset", "format", "vertex_len", "index_len", "array_index"), &VisualServer::mesh_surface_get_format_offset);
ClassDB::bind_method(D_METHOD("mesh_surface_get_format_stride", "format", "vertex_len", "index_len"), &VisualServer::mesh_surface_get_format_stride);
ClassDB::bind_method(D_METHOD("mesh_surface_get_format_stride", "format", "vertex_len", "index_len", "array_index"), &VisualServer::mesh_surface_get_format_stride);
ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "compress_format"), &VisualServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT));
ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_count", "mesh", "amount"), &VisualServer::mesh_set_blend_shape_count);
ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &VisualServer::mesh_get_blend_shape_count);
@@ -2561,7 +2633,7 @@ VisualServer::VisualServer() {
GLOBAL_DEF("rendering/quality/shading/force_blinn_over_ggx", false);
GLOBAL_DEF("rendering/quality/shading/force_blinn_over_ggx.mobile", true);
GLOBAL_DEF("rendering/mesh_storage/split_stream", false);
GLOBAL_DEF_RST("rendering/mesh_storage/split_stream", false);
GLOBAL_DEF("rendering/quality/depth_prepass/enable", true);
GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple");

View File

@@ -287,9 +287,9 @@ public:
virtual RID mesh_create() = 0;
virtual uint32_t mesh_surface_get_format_offset(uint32_t p_format, int p_vertex_len, int p_index_len, int p_array_index) const;
virtual uint32_t mesh_surface_get_format_stride(uint32_t p_format, int p_vertex_len, int p_index_len) const;
virtual uint32_t mesh_surface_get_format_stride(uint32_t p_format, int p_vertex_len, int p_index_len, int p_array_index) const;
/// Returns stride
virtual uint32_t mesh_surface_make_offsets_from_format(uint32_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets) const;
virtual void mesh_surface_make_offsets_from_format(uint32_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets, uint32_t *r_strides) const;
virtual void mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_compress_format = ARRAY_COMPRESS_DEFAULT);
virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t>> &p_blend_shapes = Vector<PoolVector<uint8_t>>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) = 0;