Core: Integrate Ref::instantiate where possible

This commit is contained in:
Thaddeus Crews
2024-06-09 15:21:41 -05:00
parent 0f5f3bc954
commit 925b690c98
44 changed files with 81 additions and 81 deletions

View File

@@ -1263,7 +1263,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
//bleh, must ignore invalid
ERR_FAIL_COND_V(!collada.state.mesh_data_map.has(meshid), ERR_INVALID_DATA);
mesh = Ref<ImporterMesh>(memnew(ImporterMesh));
mesh.instantiate();
const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid];
String name = meshdata.name;
if (name.is_empty()) {

View File

@@ -3092,7 +3092,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
if (!scr.is_valid()) {
EditorNode::add_io_error(TTR("Couldn't load post-import script:") + " " + post_import_script_path);
} else {
post_import_script = Ref<EditorScenePostImport>(memnew(EditorScenePostImport));
post_import_script.instantiate();
post_import_script->set_script(scr);
if (!post_import_script->get_script_instance()) {
EditorNode::add_io_error(TTR("Invalid/broken script for post-import (check console):") + " " + post_import_script_path);