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Expose energy_multiplier to PanoramaSkyMaterial and ProceduralSkyMaterial
These are needed to tweak sky exposure separately from background
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@@ -11,6 +11,9 @@
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<tutorials>
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</tutorials>
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<members>
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<member name="energy_multiplier" type="float" setter="set_energy_multiplier" getter="get_energy_multiplier" default="1.0">
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The sky's overall brightness multiplier. Higher values result in a brighter sky.
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</member>
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<member name="ground_bottom_color" type="Color" setter="set_ground_bottom_color" getter="get_ground_bottom_color" default="Color(0.2, 0.169, 0.133, 1)">
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Color of the ground at the bottom. Blends with [member ground_horizon_color].
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</member>
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