Removes editor_hint from SceneTree

This commit is contained in:
Ignacio Etcheverry
2017-08-19 01:02:56 +02:00
parent fd69604bd9
commit 90b8a5b71e
47 changed files with 135 additions and 114 deletions

View File

@@ -229,7 +229,7 @@ bool GDNative::initialize() {
godot_gdnative_init_options options;
options.in_editor = SceneTree::get_singleton()->is_editor_hint();
options.in_editor = Engine::get_singleton()->is_editor_hint();
options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
@@ -265,7 +265,7 @@ bool GDNative::terminate() {
// TODO(karroffel): remove this? Should be part of NativeScript, not
// GDNative IMO
godot_gdnative_terminate_options options;
options.in_editor = SceneTree::get_singleton()->is_editor_hint();
options.in_editor = Engine::get_singleton()->is_editor_hint();
library_terminate_pointer(&options);