[3.x] Backport panning strength parameters from 4.0

This commit is contained in:
Marcin Nowak
2022-08-18 17:34:12 +02:00
parent dff0e76910
commit 90762b9660
8 changed files with 70 additions and 4 deletions

View File

@@ -259,6 +259,12 @@
<member name="application/run/main_scene" type="String" setter="" getter="" default="&quot;&quot;">
Path to the main scene file that will be loaded when the project runs.
</member>
<member name="audio/2d_panning_strength" type="float" setter="" getter="" default="1.0">
The base strength of the panning effect for all AudioStreamPlayer2D nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer2D.panning_strength].
</member>
<member name="audio/3d_panning_strength" type="float" setter="" getter="" default="1.0">
The base strength of the panning effect for all AudioStreamPlayer3D nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer3D.panning_strength].
</member>
<member name="audio/channel_disable_threshold_db" type="float" setter="" getter="" default="-60.0">
Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
</member>