Rename built-in SGN() macro to SIGN()

This matches the name of the GDScript function (except it's uppercase
here).
This commit is contained in:
Hugo Locurcio
2021-10-16 01:22:57 +02:00
parent 5045f46a5c
commit 8fb7e622a6
18 changed files with 34 additions and 34 deletions

View File

@@ -261,7 +261,7 @@ Vector3 Basis::get_scale_abs() const {
}
Vector3 Basis::get_scale_local() const {
real_t det_sign = SGN(determinant());
real_t det_sign = SIGN(determinant());
return det_sign * Vector3(elements[0].length(), elements[1].length(), elements[2].length());
}
@@ -287,7 +287,7 @@ Vector3 Basis::get_scale() const {
// matrix elements.
//
// The rotation part of this decomposition is returned by get_rotation* functions.
real_t det_sign = SGN(determinant());
real_t det_sign = SIGN(determinant());
return det_sign * get_scale_abs();
}