mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
Rename LineShape2D to WorldMarginShape2D
The new name makes it more obvious that it acts as an infinite plane, and is consistent with its 3D counterpart (WorldMarginShape3D).
This commit is contained in:
@@ -79,7 +79,7 @@ public:
|
||||
#include "servers/server_wrap_mt_common.h"
|
||||
|
||||
//FUNC1RID(shape,ShapeType); todo fix
|
||||
FUNCRID(line_shape)
|
||||
FUNCRID(world_margin_shape)
|
||||
FUNCRID(segment_shape)
|
||||
FUNCRID(circle_shape)
|
||||
FUNCRID(rectangle_shape)
|
||||
|
||||
Reference in New Issue
Block a user