Significantly improve the speed of shader compilation in compatibility backend

Compile the unlit version by default to save on both cache size and compile time

(cherry picked from commit f1781fe9d1)
This commit is contained in:
clayjohn
2024-01-24 14:04:54 -08:00
committed by Rémi Verschelde
parent 63b1d100fb
commit 8e31ea244b

View File

@@ -9,7 +9,7 @@ mode_instanced = #define USE_ATTRIBUTES \n#define USE_INSTANCING
#[specializations]
DISABLE_LIGHTING = false
DISABLE_LIGHTING = true
USE_RGBA_SHADOWS = false
SINGLE_INSTANCE = false