3D Physics Rework, Other Stuff

-=-=-=-=-=-=-=-=-=-=-=-=-=-

3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
   -PinJoint
   -HingeJoint (with motor)
   -SliderJoint
   -ConeTwistJoint
   -Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
    -input_event (mouse or multitouch input over the body)
    -mouse_enter (mouse entered the body area)
    -mouse_exit (mouse exited body area)
   For Area it needs to be activated manually, as it isn't by default (ray goes thru).

Other:

-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
This commit is contained in:
Juan Linietsky
2014-09-15 11:33:30 -03:00
parent 1a2cb755e2
commit 8cab401d08
217 changed files with 81476 additions and 8145 deletions

View File

@@ -1286,16 +1286,16 @@ void Object::get_signal_connection_list(const StringName& p_signal,List<Connecti
}
void Object::connect(const StringName& p_signal, Object *p_to_object, const StringName& p_to_method,const Vector<Variant>& p_binds,uint32_t p_flags) {
Error Object::connect(const StringName& p_signal, Object *p_to_object, const StringName& p_to_method,const Vector<Variant>& p_binds,uint32_t p_flags) {
ERR_FAIL_NULL(p_to_object);
ERR_FAIL_NULL_V(p_to_object,ERR_INVALID_PARAMETER);
Signal *s = signal_map.getptr(p_signal);
if (!s) {
bool signal_is_valid = ObjectTypeDB::has_signal(get_type_name(),p_signal);
if (!signal_is_valid) {
ERR_EXPLAIN("Attempt to connect to unexisting signal: "+p_signal);
ERR_FAIL_COND(!signal_is_valid);
ERR_FAIL_COND_V(!signal_is_valid,ERR_INVALID_PARAMETER);
}
signal_map[p_signal]=Signal();
s=&signal_map[p_signal];
@@ -1304,7 +1304,7 @@ void Object::connect(const StringName& p_signal, Object *p_to_object, const Stri
Signal::Target target(p_to_object->get_instance_ID(),p_to_method);
if (s->slot_map.has(target)) {
ERR_EXPLAIN("Signal '"+p_signal+"'' already connected to given method '"+p_to_method+"' in that object.");
ERR_FAIL_COND(s->slot_map.has(target));
ERR_FAIL_COND_V(s->slot_map.has(target),ERR_INVALID_PARAMETER);
}
Signal::Slot slot;
@@ -1319,6 +1319,8 @@ void Object::connect(const StringName& p_signal, Object *p_to_object, const Stri
slot.conn=conn;
slot.cE=p_to_object->connections.push_back(conn);
s->slot_map[target]=slot;
return OK;
}
bool Object::is_connected(const StringName& p_signal, Object *p_to_object, const StringName& p_to_method) const {