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[DOCS] Vector2/Vector3/TileMap wording fixes
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@@ -38,7 +38,7 @@
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<argument index="0" name="to" type="Vector3">
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</argument>
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<description>
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Returns the vector's minimum angle to the vector [code]to[/code].
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Returns the minimum angle to the given vector.
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</description>
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</method>
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<method name="bounce">
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@@ -47,7 +47,7 @@
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<argument index="0" name="n" type="Vector3">
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</argument>
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<description>
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Bounce returns the vector "bounced off" from the given plane, specified by its normal vector.
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Returns the vector "bounced off" from a plane defined by the given normal.
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</description>
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</method>
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<method name="ceil">
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@@ -87,7 +87,7 @@
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<argument index="0" name="b" type="Vector3">
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</argument>
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<description>
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Returns the squared distance to [code]b[/code]. Prefer this function over distance_to if you need to sort vectors or need the squared distance for some formula.
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Returns the squared distance to [code]b[/code]. Prefer this function over [method distance_to] if you need to sort vectors or need the squared distance for some formula.
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</description>
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</method>
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<method name="distance_to">
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@@ -96,7 +96,7 @@
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<argument index="0" name="b" type="Vector3">
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</argument>
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<description>
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Returns the distance to b.
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Returns the distance to [code]b[/code].
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</description>
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</method>
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<method name="dot">
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@@ -105,7 +105,7 @@
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<argument index="0" name="b" type="Vector3">
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</argument>
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<description>
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Returns the dot product with b.
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Returns the dot product with [code]b[/code].
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</description>
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</method>
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<method name="floor">
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@@ -119,28 +119,28 @@
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<return type="Vector3">
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</return>
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<description>
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Returns the inverse of the vector. This is the same as Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z )
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Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z )[/code].
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</description>
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</method>
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<method name="is_normalized">
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<return type="bool">
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</return>
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<description>
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Returns whether the vector is normalized or not.
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Returns [code]true[/code] if the vector is normalized.
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</description>
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</method>
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<method name="length">
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<return type="float">
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</return>
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<description>
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Returns the length of the vector.
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Returns the vector's length.
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</description>
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</method>
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<method name="length_squared">
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<return type="float">
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</return>
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<description>
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Returns the length of the vector, squared. Prefer this function over "length" if you need to sort vectors or need the squared length for some formula.
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Returns the vector's length squared. Prefer this function over [method length] if you need to sort vectors or need the squared length for some formula.
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</description>
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</method>
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<method name="linear_interpolate">
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@@ -151,28 +151,28 @@
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<argument index="1" name="t" type="float">
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</argument>
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<description>
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Linearly interpolates the vector to a given one (b), by the given amount (t). (t) should be a float of 0.0-1.0, a percentage of how far along the interpolation is.
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Returns the result of the linear interpolation between this vector and [code]b[/code] by amount [code]t[/code]. [code]t[/code] is in the range of [code]0.0 - 1.0[/code], a percentage of how far along the interpolation is.
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</description>
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</method>
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<method name="max_axis">
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<return type="int">
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</return>
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<description>
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Returns AXIS_X, AXIS_Y or AXIS_Z depending on which axis is the largest.
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Returns the axis of the vector's largest value. See [code]AXIS_*[/code] constants.
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</description>
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</method>
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<method name="min_axis">
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<return type="int">
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</return>
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<description>
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Returns AXIS_X, AXIS_Y or AXIS_Z depending on which axis is the smallest.
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Returns the axis of the vector's smallest value. See [code]AXIS_*[/code] constants.
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</description>
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</method>
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<method name="normalized">
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<return type="Vector3">
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</return>
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<description>
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Returns a copy of the normalized vector to unit length. This is the same as v / v.length().
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Returns the vector scaled to unit length. Equivalent to [code]v / v.length()[/code].
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</description>
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</method>
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<method name="outer">
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@@ -181,7 +181,7 @@
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<argument index="0" name="b" type="Vector3">
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</argument>
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<description>
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Returns the outer product with b.
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Returns the outer product with [code]b[/code].
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</description>
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</method>
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<method name="reflect">
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@@ -190,7 +190,7 @@
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<argument index="0" name="n" type="Vector3">
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</argument>
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<description>
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Reflects the vector along the given plane, specified by its normal vector.
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Returns the vector reflected from a plane defined by the given normal.
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</description>
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</method>
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<method name="rotated">
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@@ -201,7 +201,7 @@
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<argument index="1" name="phi" type="float">
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</argument>
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<description>
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Rotates the vector around some axis by phi radians. The axis must be a normalized vector.
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Rotates the vector around a given axis by [code]phi[/code] radians. The axis must be a normalized vector.
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</description>
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</method>
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<method name="round">
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@@ -216,7 +216,7 @@
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<argument index="0" name="n" type="Vector3">
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</argument>
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<description>
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Slide returns the component of the vector along the given plane, specified by its normal vector.
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Returns the component of the vector along a plane defined by the given normal.
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</description>
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</method>
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<method name="snapped">
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@@ -238,18 +238,18 @@
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</methods>
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<members>
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<member name="x" type="float" setter="" getter="">
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X component of the vector.
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The vector's x component.
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</member>
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<member name="y" type="float" setter="" getter="">
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Y component of the vector.
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The vector's y component.
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</member>
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<member name="z" type="float" setter="" getter="">
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Z component of the vector.
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The vector's z component.
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</member>
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</members>
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<constants>
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<constant name="AXIS_X" value="0">
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Enumerated value for the X axis. Returned by functions like max_axis or min_axis.
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Enumerated value for the X axis. Returned by [method max_axis] and [method min_axis].
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</constant>
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<constant name="AXIS_Y" value="1">
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Enumerated value for the Y axis.
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