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Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<>
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@@ -945,13 +945,10 @@ void EditorData::script_class_set_name(const String &p_path, const StringName &p
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}
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void EditorData::script_class_save_icon_paths() {
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List<StringName> keys;
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_script_class_icon_paths.get_key_list(&keys);
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Dictionary d;
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for (const StringName &E : keys) {
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if (ScriptServer::is_global_class(E)) {
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d[E] = _script_class_icon_paths[E];
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for (const KeyValue<StringName, String> &E : _script_class_icon_paths) {
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if (ScriptServer::is_global_class(E.key)) {
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d[E.key] = E.value;
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}
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}
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