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Add global_position and global_rotation to Node3D
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@@ -281,6 +281,13 @@
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<member name="basis" type="Basis" setter="set_basis" getter="get_basis">
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Direct access to the 3x3 basis of the [Transform3D] property.
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</member>
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<member name="global_position" type="Vector3" setter="set_global_position" getter="get_global_position">
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Global position of this node. This is equivalent to [code]global_transform.origin[/code].
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</member>
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<member name="global_rotation" type="Vector3" setter="set_global_rotation" getter="get_global_rotation">
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Rotation part of the global transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).
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[b]Note:[/b] In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.
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</member>
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<member name="global_transform" type="Transform3D" setter="set_global_transform" getter="get_global_transform">
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World3D space (global) [Transform3D] of this node.
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</member>
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