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Fix round preview getting square on "run scene" (issue 16734)
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@@ -33,6 +33,8 @@
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#include "editor/editor_resource_preview.h"
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void post_process_preview(Ref<Image> p_image);
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class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator {
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GDCLASS(EditorTexturePreviewPlugin, EditorResourcePreviewGenerator)
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public:
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