Add information about file extension to GDScript, CSharpScript, and Shader

This commit is contained in:
MewPurPur
2023-06-22 18:56:08 +02:00
parent ada712e06a
commit 8848c395b6
3 changed files with 6 additions and 5 deletions

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CSharpScript" inherits="Script" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A script implemented in the C# programming language (Mono-enabled builds only).
A script implemented in the C# programming language, saved with the [code].cs[/code] extension (Mono-enabled builds only).
</brief_description>
<description>
This class represents a C# script. It is the C# equivalent of the [GDScript] class and is only available in Mono-enabled Godot builds.