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Allow AStar2D/AStar3D zero point weight
Allow AStar2D/AStar3D zero point weight. Limit was set to 1 which seemed like an arbitrary value as lower values down to zero can be useful for common gameplay navigation elements like teleports.
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@@ -47,7 +47,7 @@ int AStar3D::get_available_point_id() const {
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void AStar3D::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) {
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ERR_FAIL_COND_MSG(p_id < 0, vformat("Can't add a point with negative id: %d.", p_id));
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ERR_FAIL_COND_MSG(p_weight_scale < 1, vformat("Can't add a point with weight scale less than one: %f.", p_weight_scale));
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ERR_FAIL_COND_MSG(p_weight_scale < 0.0, vformat("Can't add a point with weight scale less than 0.0: %f.", p_weight_scale));
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Point *found_pt;
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bool p_exists = points.lookup(p_id, found_pt);
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@@ -96,7 +96,7 @@ void AStar3D::set_point_weight_scale(int p_id, real_t p_weight_scale) {
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Point *p;
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bool p_exists = points.lookup(p_id, p);
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ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set point's weight scale. Point with id: %d doesn't exist.", p_id));
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ERR_FAIL_COND_MSG(p_weight_scale < 1, vformat("Can't set point's weight scale less than one: %f.", p_weight_scale));
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ERR_FAIL_COND_MSG(p_weight_scale < 0.0, vformat("Can't set point's weight scale less than 0.0: %f.", p_weight_scale));
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p->weight_scale = p_weight_scale;
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}
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