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Add capture() and play_with_capture() as substitute of update capture
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@@ -651,7 +651,7 @@
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Update at the keyframes.
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</constant>
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<constant name="UPDATE_CAPTURE" value="2" enum="UpdateMode">
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Same as linear interpolation, but also interpolates from the current value (i.e. dynamically at runtime) if the first key isn't at 0 seconds.
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Same as [constant UPDATE_CONTINUOUS] but works as a flag to capture the value of the current object and perform interpolation in some methods. See also [method AnimationMixer.capture] and [method AnimationPlayer.play_with_capture].
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</constant>
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<constant name="LOOP_NONE" value="0" enum="LoopMode">
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At both ends of the animation, the animation will stop playing.
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