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Deprecate ImmediateGeometry
* Removed entirely from RenderingServer. * Replaced by ImmediateMesh resource. * ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future. * Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4). * RootMotionView works again. * Polygon3D editor works again.
This commit is contained in:
@@ -43,7 +43,7 @@
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[/csharp]
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[/codeblocks]
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The [MeshInstance3D] is ready to be added to the [SceneTree] to be shown.
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See also [ImmediateGeometry3D], [MeshDataTool] and [SurfaceTool] for procedural geometry generation.
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See also [ImmediateMesh], [MeshDataTool] and [SurfaceTool] for procedural geometry generation.
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[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes.
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</description>
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<tutorials>
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@@ -202,7 +202,31 @@
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Sets a name for a given surface.
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</description>
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</method>
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<method name="surface_update_region">
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<method name="surface_update_attribute_region">
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<return type="void">
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</return>
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<argument index="0" name="surf_idx" type="int">
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</argument>
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<argument index="1" name="offset" type="int">
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</argument>
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<argument index="2" name="data" type="PackedByteArray">
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</argument>
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<description>
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</description>
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</method>
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<method name="surface_update_skin_region">
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<return type="void">
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</return>
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<argument index="0" name="surf_idx" type="int">
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</argument>
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<argument index="1" name="offset" type="int">
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</argument>
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<argument index="2" name="data" type="PackedByteArray">
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</argument>
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<description>
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</description>
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</method>
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<method name="surface_update_vertex_region">
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<return type="void">
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</return>
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<argument index="0" name="surf_idx" type="int">
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@@ -212,8 +236,6 @@
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<argument index="2" name="data" type="PackedByteArray">
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</argument>
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<description>
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Updates a specified region of mesh arrays on the GPU.
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[b]Warning:[/b] Only use if you know what you are doing. You can easily cause crashes by calling this function with improper arguments.
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</description>
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</method>
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</methods>
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