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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
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@@ -4,7 +4,7 @@
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Direct access object to a physics body in the [PhysicsServer3D].
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</brief_description>
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<description>
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Provides direct access to a physics body in the [PhysicsServer3D], allowing safe changes to physics properties. This object is passed via the direct state callback of dynamic bodies, and is intended for changing the direct state of that body. See [method RigidBody3D._integrate_forces].
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Provides direct access to a physics body in the [PhysicsServer3D], allowing safe changes to physics properties. This object is passed via the direct state callback of dynamic bodies, and is intended for changing the direct state of that body. See [method RigidDynamicBody3D._integrate_forces].
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</description>
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<tutorials>
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</tutorials>
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@@ -101,7 +101,7 @@
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<return type="int" />
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<description>
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Returns the number of contacts this body has with other bodies.
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[b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidBody3D.contact_monitor].
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[b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidDynamicBody3D.contact_monitor].
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</description>
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</method>
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<method name="get_contact_impulse" qualifiers="const">
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