Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody

This commit is contained in:
PouleyKetchoupp
2021-09-14 11:44:30 -07:00
parent fd17ce1890
commit 85819b199a
45 changed files with 498 additions and 527 deletions

View File

@@ -4,7 +4,7 @@
Direct access object to a physics body in the [PhysicsServer3D].
</brief_description>
<description>
Provides direct access to a physics body in the [PhysicsServer3D], allowing safe changes to physics properties. This object is passed via the direct state callback of dynamic bodies, and is intended for changing the direct state of that body. See [method RigidBody3D._integrate_forces].
Provides direct access to a physics body in the [PhysicsServer3D], allowing safe changes to physics properties. This object is passed via the direct state callback of dynamic bodies, and is intended for changing the direct state of that body. See [method RigidDynamicBody3D._integrate_forces].
</description>
<tutorials>
</tutorials>
@@ -101,7 +101,7 @@
<return type="int" />
<description>
Returns the number of contacts this body has with other bodies.
[b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidBody3D.contact_monitor].
[b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidDynamicBody3D.contact_monitor].
</description>
</method>
<method name="get_contact_impulse" qualifiers="const">