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Core: Integrate semantic constants in math structs
- Excludes self-explanatory constants (ZERO, ONE, etc)
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@@ -84,10 +84,8 @@ bool SpringBoneCollisionCapsule3D::is_inside() const {
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}
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Pair<Vector3, Vector3> SpringBoneCollisionCapsule3D::get_head_and_tail(const Transform3D &p_center) const {
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static const Vector3 VECTOR3_UP = Vector3(0, 1, 0);
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static const Vector3 VECTOR3_DOWN = Vector3(0, -1, 0);
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Transform3D tr = get_transform_from_skeleton(p_center);
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return Pair<Vector3, Vector3>(tr.origin + tr.basis.xform(VECTOR3_UP * (height * 0.5 - radius)), tr.origin + tr.basis.xform(VECTOR3_DOWN * (height * 0.5 - radius)));
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return Pair<Vector3, Vector3>(tr.origin + tr.basis.xform(Vector3::UP * (height * 0.5 - radius)), tr.origin + tr.basis.xform(Vector3::DOWN * (height * 0.5 - radius)));
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}
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void SpringBoneCollisionCapsule3D::_bind_methods() {
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