class reference proofreading

This commit is contained in:
Paul Joannon
2021-03-18 12:04:28 +01:00
committed by Paul Joannon
parent 3b380f4cdc
commit 8455e901f3
80 changed files with 104 additions and 103 deletions

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@@ -14,7 +14,7 @@
<members>
<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04">
The collision margin for the shape. Used in Bullet Physics only.
Collision margins allows collision detection to be more efficient by adding an extra shell around shapes. Collision algorithms are more expensive when objects overlap by more than their margin, so a higher value for margins is better for performance, at the cost of accuracy around edges as it makes them less sharp.
Collision margins allow collision detection to be more efficient by adding an extra shell around shapes. Collision algorithms are more expensive when objects overlap by more than their margin, so a higher value for margins is better for performance, at the cost of accuracy around edges as it makes them less sharp.
</member>
</members>
<constants>