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Use integer types in Image and ImageTexture methods
- Image.blit_rect() - Image.blit_rect_mask() - Image.blend_rect() - Image.blend_rect_mask() - Image.fill_rect() - Image.get_used_rect() - Image.get_rect() - ImageTexture.set_size_override()
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@@ -300,8 +300,8 @@ bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const {
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return true;
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}
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void ImageTexture::set_size_override(const Size2 &p_size) {
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Size2 s = p_size;
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void ImageTexture::set_size_override(const Size2i &p_size) {
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Size2i s = p_size;
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if (s.x != 0) {
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w = s.x;
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}
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