Renamed most signals so they refer to:

-An action being requested to the user in present tense: (ie, draw, gui_input, etc)
-A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc).
This commit is contained in:
Juan Linietsky
2017-01-12 00:51:08 -03:00
parent c84d618b4e
commit 83cb84753f
29 changed files with 239 additions and 239 deletions

View File

@@ -43,8 +43,8 @@ SceneStringNames::SceneStringNames() {
shader_shader=StaticCString::create("shader/shader");
shader_unshaded=StaticCString::create("shader/unshaded");
shading_mode=StaticCString::create("shader/shading_mode");
enter_tree=StaticCString::create("enter_tree");
exit_tree=StaticCString::create("exit_tree");
tree_entered=StaticCString::create("tree_entered");
tree_exited=StaticCString::create("tree_exited");
item_rect_changed=StaticCString::create("item_rect_changed");
size_flags_changed=StaticCString::create("size_flags_changed");
minimum_size_changed=StaticCString::create("minimum_size_changed");
@@ -55,21 +55,21 @@ SceneStringNames::SceneStringNames() {
animation_changed=StaticCString::create("animation_changed");
animation_started=StaticCString::create("animation_started");
mouse_enter=StaticCString::create("mouse_enter");
mouse_exit=StaticCString::create("mouse_exit");
mouse_entered=StaticCString::create("mouse_entered");
mouse_exited=StaticCString::create("mouse_exited");
focus_enter=StaticCString::create("focus_enter");
focus_exit=StaticCString::create("focus_exit");
focus_entered=StaticCString::create("focus_entered");
focus_exited=StaticCString::create("focus_exited");
sort_children = StaticCString::create("sort_children");
body_enter_shape = StaticCString::create("body_enter_shape");
body_enter = StaticCString::create("body_enter");
body_exit_shape = StaticCString::create("body_exit_shape");
body_exit = StaticCString::create("body_exit");
body_shape_entered = StaticCString::create("body_shape_entered");
body_entered = StaticCString::create("body_entered");
body_shape_exited = StaticCString::create("body_shape_exited");
body_exited = StaticCString::create("body_exited");
area_enter_shape = StaticCString::create("area_enter_shape");
area_exit_shape = StaticCString::create("area_exit_shape");
area_shape_entered = StaticCString::create("area_shape_entered");
area_shape_exited = StaticCString::create("area_shape_exited");
_body_inout = StaticCString::create("_body_inout");
_area_inout = StaticCString::create("_area_inout");
@@ -100,14 +100,14 @@ SceneStringNames::SceneStringNames() {
grouped=StaticCString::create("grouped");
ungrouped=StaticCString::create("ungrouped");
enter_screen=StaticCString::create("enter_screen");
exit_screen=StaticCString::create("exit_screen");
screen_entered=StaticCString::create("screen_entered");
screen_exited=StaticCString::create("screen_exited");
enter_viewport=StaticCString::create("enter_viewport");
exit_viewport=StaticCString::create("exit_viewport");
viewport_entered=StaticCString::create("viewport_entered");
viewport_exited=StaticCString::create("viewport_exited");
enter_camera=StaticCString::create("enter_camera");
exit_camera=StaticCString::create("exit_camera");
camera_entered=StaticCString::create("camera_entered");
camera_exited=StaticCString::create("camera_exited");
_body_enter_tree = StaticCString::create("_body_enter_tree");
_body_exit_tree = StaticCString::create("_body_exit_tree");
@@ -145,8 +145,8 @@ SceneStringNames::SceneStringNames() {
get_minimum_size=StaticCString::create("get_minimum_size");
area_enter=StaticCString::create("area_enter");
area_exit=StaticCString::create("area_exit");
area_entered=StaticCString::create("area_entered");
area_exited=StaticCString::create("area_exited");
has_point = StaticCString::create("has_point");