Merge pull request #106145 from lander-vr/ambient-light-specular-occlusion

Add specular occlusion from ambient light
This commit is contained in:
Thaddeus Crews
2025-05-09 11:29:14 -05:00
17 changed files with 72 additions and 6 deletions

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@@ -182,6 +182,9 @@
<member name="disable_receive_shadows" type="bool" setter="set_flag" getter="get_flag" default="false">
If [code]true[/code], the object receives no shadow that would otherwise be cast onto it.
</member>
<member name="disable_specular_occlusion" type="bool" setter="set_flag" getter="get_flag" default="false">
If [code]true[/code], disables specular occlusion even if [member ProjectSettings.rendering/reflections/specular_occlusion/enabled] is [code]false[/code].
</member>
<member name="distance_fade_max_distance" type="float" setter="set_distance_fade_max_distance" getter="get_distance_fade_max_distance" default="10.0">
Distance at which the object appears fully opaque.
[b]Note:[/b] If [member distance_fade_max_distance] is less than [member distance_fade_min_distance], the behavior will be reversed. The object will start to fade away at [member distance_fade_max_distance] and will fully disappear once it reaches [member distance_fade_min_distance].
@@ -706,7 +709,10 @@
<constant name="FLAG_DISABLE_FOG" value="21" enum="Flags">
Disables receiving depth-based or volumetric fog.
</constant>
<constant name="FLAG_MAX" value="22" enum="Flags">
<constant name="FLAG_DISABLE_SPECULAR_OCCLUSION" value="22" enum="Flags">
Disables specular occlusion.
</constant>
<constant name="FLAG_MAX" value="23" enum="Flags">
Represents the size of the [enum Flags] enum.
</constant>
<constant name="DIFFUSE_BURLEY" value="0" enum="DiffuseMode">

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@@ -3096,6 +3096,9 @@
<member name="rendering/reflections/sky_reflections/texture_array_reflections.mobile" type="bool" setter="" getter="" default="false">
Lower-end override for [member rendering/reflections/sky_reflections/texture_array_reflections] on mobile devices, due to performance concerns or driver support.
</member>
<member name="rendering/reflections/specular_occlusion/enabled" type="bool" setter="" getter="" default="true">
If [code]true[/code], reduces reflections based on ambient light.
</member>
<member name="rendering/renderer/rendering_method" type="String" setter="" getter="" default="&quot;forward_plus&quot;">
Sets the renderer that will be used by the project. Options are:
[b]forward_plus[/b] (Forward+): High-end renderer designed for desktop devices. Has a higher base overhead, but scales well with complex scenes. Not suitable for older devices or mobile.