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Rename uniform to parameter across the engine
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11
doc/classes/VisualShaderNodeTextureParameterTriplanar.xml
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11
doc/classes/VisualShaderNodeTextureParameterTriplanar.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeTextureParameterTriplanar" inherits="VisualShaderNodeTextureParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Performs a uniform texture lookup with triplanar within the visual shader graph.
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</brief_description>
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<description>
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Performs a lookup operation on the texture provided as a uniform for the shader, with support for triplanar mapping.
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</description>
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<tutorials>
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</tutorials>
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</class>
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