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Rename uniform to parameter across the engine
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16
doc/classes/VisualShaderNodeParameterRef.xml
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16
doc/classes/VisualShaderNodeParameterRef.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeParameterRef" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A reference to an existing [VisualShaderNodeParameter].
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</brief_description>
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<description>
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Creating a reference to a [VisualShaderNodeParameter] allows you to reuse this parameter in different shaders or shader stages easily.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="parameter_name" type="String" setter="set_parameter_name" getter="get_parameter_name" default=""[None]"">
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The name of the parameter which this reference points to.
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</member>
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</members>
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</class>
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