Rename uniform to parameter across the engine

This commit is contained in:
Yuri Rubinsky
2022-08-27 12:22:43 +03:00
parent 1c037c89d4
commit 8191b3c110
80 changed files with 1523 additions and 1494 deletions

View File

@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParameterRef" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A reference to an existing [VisualShaderNodeParameter].
</brief_description>
<description>
Creating a reference to a [VisualShaderNodeParameter] allows you to reuse this parameter in different shaders or shader stages easily.
</description>
<tutorials>
</tutorials>
<members>
<member name="parameter_name" type="String" setter="set_parameter_name" getter="get_parameter_name" default="&quot;[None]&quot;">
The name of the parameter which this reference points to.
</member>
</members>
</class>