mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
Make editor use translation domains
How editor plugins use this feature: 1. Pick a unique translation domain name. 2. `_enter_tree()`: load translations into that translation domain. 3. Call `set_translation_domain()` for its root UI node. 4. `_exit_tree()`: remove that translation domain. Plugins can also set the translation domain to `godot.editor` for nested nodes that should use editor translations. `EditorFileDialog` automatically does this.
This commit is contained in:
@@ -1210,6 +1210,8 @@ fail:
|
||||
|
||||
void EditorSettings::setup_language() {
|
||||
String lang = get("interface/editor/editor_language");
|
||||
TranslationServer::get_singleton()->set_locale(lang);
|
||||
|
||||
if (lang == "en") {
|
||||
return; // Default, nothing to do.
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user