Replace local web server setup for web editor with a Python-based solution

This makes it easier to set up, as you always have Python installed
when building Godot. On the other hand, you don't always have Node.js
+ npm installed (and you may not want to spend time running `npm install`).

Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
(cherry picked from commit 1be1b15a57)
This commit is contained in:
Hugo Locurcio
2022-08-24 00:34:53 +02:00
committed by Rémi Verschelde
parent b0b759e6da
commit 816db5c215
4 changed files with 55 additions and 1245 deletions

View File

@@ -14,8 +14,7 @@
"format:engine": "npm run lint:engine -- --fix",
"format:libs": "npm run lint:libs -- --fix",
"format:modules": "npm run lint:modules -- --fix",
"format:tools": "npm run lint:tools -- --fix",
"serve": "serve"
"format:tools": "npm run lint:tools -- --fix"
},
"author": "Godot Engine contributors",
"license": "MIT",
@@ -23,7 +22,6 @@
"eslint": "^7.28.0",
"eslint-config-airbnb-base": "^14.2.1",
"eslint-plugin-import": "^2.23.4",
"jsdoc": "^3.6.7",
"serve": "^13.0.2"
"jsdoc": "^3.6.7"
}
}