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Replace local web server setup for web editor with a Python-based solution
This makes it easier to set up, as you always have Python installed
when building Godot. On the other hand, you don't always have Node.js
+ npm installed (and you may not want to spend time running `npm install`).
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
(cherry picked from commit 1be1b15a57)
This commit is contained in:
committed by
Rémi Verschelde
parent
b0b759e6da
commit
816db5c215
@@ -14,8 +14,7 @@
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"format:engine": "npm run lint:engine -- --fix",
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"format:libs": "npm run lint:libs -- --fix",
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"format:modules": "npm run lint:modules -- --fix",
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"format:tools": "npm run lint:tools -- --fix",
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"serve": "serve"
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"format:tools": "npm run lint:tools -- --fix"
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},
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"author": "Godot Engine contributors",
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"license": "MIT",
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@@ -23,7 +22,6 @@
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"eslint": "^7.28.0",
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"eslint-config-airbnb-base": "^14.2.1",
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"eslint-plugin-import": "^2.23.4",
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"jsdoc": "^3.6.7",
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"serve": "^13.0.2"
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"jsdoc": "^3.6.7"
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}
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}
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