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Add documentation to operators for math types
Co-authored-by: Raul Santos <raulsntos@gmail.com>
This commit is contained in:
@@ -195,54 +195,64 @@
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<return type="bool" />
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<argument index="0" name="right" type="Quaternion" />
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<description>
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Returns [code]true[/code] if the quaternions are not equal.
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[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
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</description>
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</operator>
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<operator name="operator *">
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<return type="Quaternion" />
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<argument index="0" name="right" type="Quaternion" />
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<description>
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Composes these two quaternions by multiplying them together. This has the effect of rotating the second quaternion (the child) by the first quaternion (the parent).
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</description>
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</operator>
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<operator name="operator *">
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<return type="Vector3" />
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<argument index="0" name="right" type="Vector3" />
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<description>
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Rotates (multiplies) the [Vector3] by the given [Quaternion].
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</description>
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</operator>
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<operator name="operator *">
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<return type="Quaternion" />
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<argument index="0" name="right" type="float" />
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<description>
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Multiplies each component of the [Quaternion] by the given value. This operation is not meaningful on its own, but it can be used as a part of a larger expression.
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</description>
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</operator>
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<operator name="operator *">
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<return type="Quaternion" />
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<argument index="0" name="right" type="int" />
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<description>
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Multiplies each component of the [Quaternion] by the given value. This operation is not meaningful on its own, but it can be used as a part of a larger expression.
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</description>
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</operator>
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<operator name="operator +">
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<return type="Quaternion" />
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<argument index="0" name="right" type="Quaternion" />
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<description>
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Adds each component of the left [Quaternion] to the right [Quaternion]. This operation is not meaningful on its own, but it can be used as a part of a larger expression, such as approximating an intermediate rotation between two nearby rotations.
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</description>
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</operator>
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<operator name="operator -">
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<return type="Quaternion" />
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<argument index="0" name="right" type="Quaternion" />
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<description>
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Subtracts each component of the left [Quaternion] by the right [Quaternion]. This operation is not meaningful on its own, but it can be used as a part of a larger expression.
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</description>
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</operator>
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<operator name="operator /">
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<return type="Quaternion" />
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<argument index="0" name="right" type="float" />
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<description>
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Divides each component of the [Quaternion] by the given value. This operation is not meaningful on its own, but it can be used as a part of a larger expression.
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</description>
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</operator>
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<operator name="operator /">
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<return type="Quaternion" />
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<argument index="0" name="right" type="int" />
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<description>
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Divides each component of the [Quaternion] by the given value. This operation is not meaningful on its own, but it can be used as a part of a larger expression.
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</description>
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</operator>
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<operator name="operator ==">
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@@ -254,22 +264,27 @@
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<return type="bool" />
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<argument index="0" name="right" type="Quaternion" />
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<description>
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Returns [code]true[/code] if the quaternions are exactly equal.
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[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
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</description>
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</operator>
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<operator name="operator []">
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<return type="float" />
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<argument index="0" name="index" type="int" />
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<description>
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Access quaternion components using their index. [code]q[0][/code] is equivalent to [code]q.x[/code], [code]q[1][/code] is equivalent to [code]q.y[/code], [code]q[2][/code] is equivalent to [code]q.z[/code], and [code]q[3][/code] is equivalent to [code]q.w[/code].
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</description>
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</operator>
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<operator name="operator unary+">
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<return type="Quaternion" />
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<description>
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Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable.
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</description>
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</operator>
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<operator name="operator unary-">
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<return type="Quaternion" />
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<description>
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Returns the negative value of the [Quaternion]. This is the same as writing [code]Quaternion(-q.x, -q.y, -q.z, -q.w)[/code]. This operation results in a quaternion that represents the same rotation.
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</description>
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</operator>
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</operators>
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