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Added override for window_get_vsync_mode in display_server_web.cpp
(cherry picked from commit a932c5e81d)
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@@ -1070,6 +1070,10 @@ bool DisplayServerWeb::can_any_window_draw() const {
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return true;
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}
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DisplayServer::VSyncMode DisplayServerWeb::window_get_vsync_mode(WindowID p_vsync_mode) const {
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return DisplayServer::VSYNC_ENABLED;
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}
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void DisplayServerWeb::process_events() {
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Input::get_singleton()->flush_buffered_events();
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if (godot_js_input_gamepad_sample() == OK) {
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