Restore 'rotation_degrees' properties.

By popular demand, restoring the helper properties to rotate objects in degrees.
Affected are local and global rotations for:

* Node2D
* Node3D
* Control
This commit is contained in:
Juan Linietsky
2022-12-18 16:58:19 +01:00
parent 0bb94df247
commit 80b578b060
9 changed files with 86 additions and 2 deletions

View File

@@ -99,6 +99,9 @@
<member name="global_rotation" type="float" setter="set_global_rotation" getter="get_global_rotation">
Global rotation in radians.
</member>
<member name="global_rotation_degrees" type="float" setter="set_global_rotation_degrees" getter="get_global_rotation_degrees">
Helper property to access [member global_rotation] in degrees instead of radians.
</member>
<member name="global_scale" type="Vector2" setter="set_global_scale" getter="get_global_scale">
Global scale.
</member>
@@ -114,6 +117,9 @@
<member name="rotation" type="float" setter="set_rotation" getter="get_rotation" default="0.0">
Rotation in radians, relative to the node's parent.
</member>
<member name="rotation_degrees" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees">
Helper property to access [member rotation] in degrees instead of radians.
</member>
<member name="scale" type="Vector2" setter="set_scale" getter="get_scale" default="Vector2(1, 1)">
The node's scale. Unscaled value: [code](1, 1)[/code].
[b]Note:[/b] Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed.